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trying out some palettes. Anyone have experience implementing normalized
iteration count?
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"alphaQuad" <alp### [at] earthlink net> wrote:
>
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"alphaQuad" <alp### [at] earthlink net> wrote:
>
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"alphaQuad" <alp### [at] earthlink net> wrote:
>
[[sphere image]]
My goodness, can you tell us how long that took to trace and the level of
max_trace_level required? Also, if you have the time for that tracing without
reflection, I would be curious as to how they compare.
Anyway, nifty work. The first one in this thread reminds me of an animated
fractal I saw a while
back, in which the colors were shifted across the map, giving one the feeling
that they were entering the picture.
-Reactor
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"Reactor" <rea### [at] hotmail com> wrote:
> "alphaQuad" <alp### [at] earthlink net> wrote:
> >
>
> [[sphere image]]
>
> My goodness, can you tell us how long that took to trace and the level of
> max_trace_level required? Also, if you have the time for that tracing without
> reflection, I would be curious as to how they compare.
>
> Anyway, nifty work. The first one in this thread reminds me of an animated
> fractal I saw a while
> back, in which the colors were shifted across the map, giving one the feeling
> that they were entering the picture.
>
>
> -Reactor
max trace level = 10-15
Rendering something like hair you start transmitting to clear around 10
with little visible improvement after 15.
These were rendered at a trace level of 10 in 7 minutes. Reflection is quick,
transparency takes time.
here the rule "less=more" applies, with 4 spheres not 5
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If I didnt answer your question, what were we comparing?,
code answers all questions:
Includes:
CGSphere Scene
Tigy FX LightBall
Clear FX LightBall
MandelBot
MirrorSpheres
4 Megapov
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By the way, the name "Mandelbrot" (even for a person) is German and means,
translated, "Almond Bread".
For those who did not yet knew...
Sven
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