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1 Aug 2024 12:27:21 EDT (-0400)
  Grass sphere progress (Message 1 to 7 of 7)  
From: Bill Pragnell
Subject: Grass sphere progress
Date: 12 Aug 2008 08:05:01
Message: <web.48a17bbb2b820463d5b77e4a0@news.povray.org>
Not a finished image yet, but some development on the grassy sphere. Rendering
grass is quite interesting; placement algorithms seem to be far more important
than the actual grass geometry... this rendered in 4+ hours (AA with radiosity
really hammers it).

Bill


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From: jhu
Subject: Re: Grass sphere progress
Date: 12 Aug 2008 10:40:03
Message: <web.48a1a003a61b22c28b562d820@news.povray.org>
Very nice. Could you get away with just using one triangle as grass?

"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Not a finished image yet, but some development on the grassy sphere. Rendering
> grass is quite interesting; placement algorithms seem to be far more important
> than the actual grass geometry... this rendered in 4+ hours (AA with radiosity
> really hammers it).
>
> Bill


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From: stbenge
Subject: Re: Grass sphere progress
Date: 12 Aug 2008 17:38:30
Message: <48a202d6@news.povray.org>
Bill Pragnell wrote:
> Not a finished image yet, but some development on the grassy sphere. Rendering
> grass is quite interesting; placement algorithms seem to be far more important
> than the actual grass geometry... this rendered in 4+ hours (AA with radiosity
> really hammers it).
> 
> Bill

Looks good, but 4+ hours! Yikes! Have you tried Blender for this sort of 
thing? :)

Sam


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From: Reactor
Subject: Re: Grass sphere progress
Date: 13 Aug 2008 00:25:00
Message: <web.48a26163a61b22c2829828e30@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Not a finished image yet, but some development on the grassy sphere. Rendering
> grass is quite interesting; placement algorithms seem to be far more important
> than the actual grass geometry... this rendered in 4+ hours (AA with radiosity
> really hammers it).
>
> Bill


I think I would have done the radiosity without all of the grass and saved it,
then loaded the stored radiosity data for the final trace.  I find this to be
much faster, and the results are rarely different.

-Reactor


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From: Bill Pragnell
Subject: Re: Grass sphere progress
Date: 13 Aug 2008 07:35:00
Message: <web.48a2c60ba61b22c2d5b77e4a0@news.povray.org>
stbenge <THI### [at] hotmailcom> wrote:
> Bill Pragnell wrote:
> > Not a finished image yet, but some development on the grassy sphere. Rendering
> > grass is quite interesting; placement algorithms seem to be far more important
> > than the actual grass geometry... this rendered in 4+ hours (AA with radiosity
> > really hammers it).
> >
> > Bill
>
> Looks good, but 4+ hours! Yikes! Have you tried Blender for this sort of
> thing? :)

Yikes indeed, but it's not a top-end machine. It renders in about 4 minutes
without the radiosity or AA. I've not really used Blender for anything, and
when I do I'll need to take a good run at it, to judge from opinions here!


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From: Bill Pragnell
Subject: Re: Grass sphere progress
Date: 13 Aug 2008 08:00:00
Message: <web.48a2cc40a61b22c2d5b77e4a0@news.povray.org>
"Reactor" <rea### [at] hotmailcom> wrote:
> "Bill Pragnell" <bil### [at] hotmailcom> wrote:
> > Not a finished image yet, but some development on the grassy sphere. Rendering
> > grass is quite interesting; placement algorithms seem to be far more important
> > than the actual grass geometry... this rendered in 4+ hours (AA with radiosity
> > really hammers it).
> >
> > Bill
>
>
> I think I would have done the radiosity without all of the grass and saved it,
> then loaded the stored radiosity data for the final trace.  I find this to be
> much faster, and the results are rarely different.

I'll give it a try.


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From: Sven Littkowski
Subject: Re: Grass sphere progress
Date: 31 Aug 2008 16:38:26
Message: <48bb0142$1@news.povray.org>
Looks really good!

Sven


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