|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
RE:
Subject: Laser Light Source with Photons...
Date: 13 Jul 2008 04:55:00
Message: <web.487989b0797036a91a8107a20@news.povray.org>
re: Blue Herrin's code:
Subject: Re: Laser Light Source with Photons...
Date: 18 Jul 2008 14:53:33
Message: <4880ae6d$1@news.povray.org>
basically rgbft to reflector
Post a reply to this message
Attachments:
Download 'llasereflect3.png' (4 KB)
Preview of image 'llasereflect3.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I wonder if another program, not POV, was used here:
http://www.imagico.de/pov/meta/block_neg.jpg
Lighting this scene for shadows inside this media filled sphere presents a
number of problems.
Is there a way?
Post a reply to this message
Attachments:
Download 'lasereflect6.png' (6 KB)
Preview of image 'lasereflect6.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"alphaQuad" <alp### [at] earthlinknet> wrote in message
news:web.4881fcd12dc5bc4e68c5136d0@news.povray.org...
>I wonder if another program, not POV, was used here:
> http://www.imagico.de/pov/meta/block_neg.jpg
>
>
> Lighting this scene for shadows inside this media filled sphere presents a
> number of problems.
yes I've seen this as well .... I wanted to throw some light (is there a pun
there?) onto the target so I added another light source (media_interaction
off) then included it in a light_group with the target as the lone member of
that light_group (global_lights off). the target just has pigment no finish
block (reflection is 0 unless otherwise specified right?) yet it looks like
light is indeed making it off the target enough to fire up the media. the
light_group light source is parallel and has point_at set to the center of
the target. pardon the spotty nature of the media, I have samples reduced by
a factor of ten while testing, otherwise it takes about an hour for each
test.
a difficult lighting challenge indeed.
Jim
Post a reply to this message
Attachments:
Download 'laser.jpg' (12 KB)
Preview of image 'laser.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote in message
> news:web.4881fcd12dc5bc4e68c5136d0@news.povray.org...
> >I wonder if another program, not POV, was used here:
> > http://www.imagico.de/pov/meta/block_neg.jpg
> >
> >
> > Lighting this scene for shadows inside this media filled sphere presents a
> > number of problems.
>
> yes I've seen this as well .... I wanted to throw some light (is there a pun
> there?) onto the target so I added another light source (media_interaction
> off) then included it in a light_group with the target as the lone member of
> that light_group (global_lights off). the target just has pigment no finish
> block (reflection is 0 unless otherwise specified right?) yet it looks like
> light is indeed making it off the target enough to fire up the media. the
> light_group light source is parallel and has point_at set to the center of
> the target. pardon the spotty nature of the media, I have samples reduced by
> a factor of ten while testing, otherwise it takes about an hour for each
> test.
>
> a difficult lighting challenge indeed.
>
> Jim
"a difficult lighting challenge indeed" ONLY when you cant think of what to do,
as was my case. I saw "media_interaction off", doh! Seen it before but didnt
think of it. this one in only 20 minutes, no AA.
code available if anyone has computer muscle and wants to play.
Post a reply to this message
Attachments:
Download 'lasereflect_1.png' (52 KB)
Preview of image 'lasereflect_1.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> a difficult lighting challenge indeed.
>
> Jim
I should have said thanks, you made me go back to it, or it could have died.
aQ
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
somethings says I need to calc prism reflection angles.
anyone need a prism?
#declare _prism = prism {
linear_sweep
bezier_spline
0.44, //top
0.0, //bottom
12 ,
<0.22,0>,<-0.22,0>,<0.22,0>,<-0.22,0>,
<-0.22,0>,<0.0,0.38106>,<-0.22,0>,<0.0,0.38106>,
<0.0,0.38106>,<0.22,0>,<0.0,0.38106>,<0.22,0>
}
Post a reply to this message
Attachments:
Download 'lasereflect_02.png' (44 KB)
Preview of image 'lasereflect_02.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
current prism material cuts light by 50%
concave reflectors dont focus, small diameter light at least.
convex lenses focus
Post a reply to this message
Attachments:
Download 'lasereflect03.png' (206 KB)
Preview of image 'lasereflect03.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"alphaQuad" <alp### [at] earthlinknet> wrote in message
news:web.488563ab2dc5bc4e358e2dfa0@news.povray.org...
> current prism material cuts light by 50%
> concave reflectors dont focus, small diameter light at least.
> convex lenses focus
nice job ..... this one might be a nice example scene to include in 3.7
examples
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote in message
> news:web.488563ab2dc5bc4e358e2dfa0@news.povray.org...
> > current prism material cuts light by 50%
> > concave reflectors dont focus, small diameter light at least.
> > convex lenses focus
>
> nice job ..... this one might be a nice example scene to include in 3.7
> examples
Thank you.
Concave reflectors focus.
(was a CSG fopah I made)
flat surfaces produce photon flotsam
next image should be sweet, 18% complete and 14 minutes into it, thats good.
(Its the 3 hour renders that make me blue)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Jim Holsenback" <jho### [at] hotmailcom> wrote:
> nice job ..... this one might be a nice example scene to include in 3.7
> examples
what this really needs, I think is possible ...
not just photon use on/off, but at least 3 options should be devised.
off
low-quality preview ie. fast
quality slow-render
/*
photons {
spacing <photon_spacing> | count <photons_to_shoot>
[gather <min_gather>, <max_gather>]
[media <max_steps> [,<factor>]]
[jitter <jitter_amount>]
[max_trace_level <photon_trace_level>]
[adc_bailout <photon_adc_bailout>]
[save_file "filename" | load_file "filename"]
[autostop <autostop_fraction>]
[expand_thresholds <percent_increase>, <expand_min>]
[radius <gather_radius>,<multiplier>,
<gather_radius_media>,<multiplier>]
}
*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |