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Paging Doctor CSG
Paging Doctor Finish
Paging Doctor Texture ...
Patient is critical
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"alphaQuad" <alp### [at] earthlinknet> wrote:
> Paging Doctor CSG
> Paging Doctor Finish
> Paging Doctor Texture ...
>
> Patient is critical
Doctor Einstein what are you doing here?
Well I had a great idea to help the patient, so I came right away.
You see, if energy = matter then we can blow up the world and the patient wont
care about sickness and health.
Wonder what CG nurse looks like
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re
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That looks quite promising, but as everything is mostly gray it
feels a bit dull. Maybe give the energy bolts a slightly stronger
color and darken the scene lighting so it's more illuminated by
the sphere itself. Possibly put a blue lightsource inside the
sphere (fade_power 2) or try radiosity, but the latter might
not do anything if the bolts are made out of MegaPOV glows.
Maybe increase phong_size as well to get sharper highlights.
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Christian Froeschlin <chr### [at] chrfrde> wrote:
> That looks quite promising, but as everything is mostly gray it
> feels a bit dull. Maybe give the energy bolts a slightly stronger
> color and darken the scene lighting so it's more illuminated by
> the sphere itself. Possibly put a blue lightsource inside the
> sphere (fade_power 2) or try radiosity, but the latter might
> not do anything if the bolts are made out of MegaPOV glows.
>
> Maybe increase phong_size as well to get sharper highlights.
cgsphere3 was with radiosity and focal blur, I attributed the dullness to
radiosity in my mind without much testing.
The latter point was on my mind. Went from 200 to 500 without visible
difference,
thinking I should do more testing.
Not used to stepping on things this hard,
phong_size 3200
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so many settings so little time
9c after a while
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was thinking area light for projected shadows, but taking a lot longer for that
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seems +a0.1 +am2 wasnt worth twice the time it took in previous frame.
this one in half the time with center area light.
same vectors but lowering the start length of the normal and ?!?
(looks like not the same vectors)
didnt expect that
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