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always available upon request
Mike Sobers showed us a mapped wood grain pigment over in animations,
Thank you Mike!
set one of the normal bumps to 1 and got the streak
Chevrons intersected out of a bic lighter, the shape not the torch, and a prism.
Close enough
peace, ( and a way home )
aQ
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Download 'stargate4.jpg' (465 KB)
Preview of image 'stargate4.jpg'
![stargate4.jpg](/povray.binaries.images/attachment/%3Cweb.486e138d3de18cfec03ca8ad0%40news.povray.org%3E/stargate4.jpg?ttop=443866&toff=3150&preview=1)
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Just by accident. If I only I knew what I was doing
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Download 'stargate5.png' (180 KB)
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![stargate5.png](/povray.binaries.images/attachment/%3Cweb.486e6dc7a2ebaa807592d6e00%40news.povray.org%3E/stargate5.png?ttop=443866&toff=3150&preview=1)
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Movin to the country Im gonna eat a lot of peaches
Peaches come from a can they were put there by a man
In a factory downtown
If I had my little way Id eat peaches everyday
Sun soakin bulges in the shade
....
Millions of peaches peaches for me
Millions of peaches peaches for free
just happened to be playing on the radio
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"alphaQuad" <alp### [at] earthlink net> wrote:
>
> just happened to be playing on the radio
Thanks for the flashback! I can hear the guitar riff now ...
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oh I know ... I need a new feature in the svg reader ... split something like
this into individual prisms ... nevermind
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Nice image.
I tried rendering a stargate a few years back, but didn't do a great job.
http://www.irtc.org/ftp/pub/stills/2000-10-31/spacelab.jpg
Your image looks much better!
Keep up the good work!
Reuben
alphaQuad wrote:
> always available upon request
>
> Mike Sobers showed us a mapped wood grain pigment over in animations,
> Thank you Mike!
>
> set one of the normal bumps to 1 and got the streak
>
> Chevrons intersected out of a bic lighter, the shape not the torch, and a prism.
>
> Close enough
>
> peace, ( and a way home )
> aQ
>
>
> ------------------------------------------------------------------------
>
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Here is my rendition of a stargate and DHD.
the stargate, Obelisks and DHD are done with CSG.
the sand is an isosurface converted to a mesh
thanks go to "CaffeineBill" for the pyramid and the original isosurface of the
sand. Thanks to Kevin Loney and Jaap Frank for the isosurface conversion
macros.
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Download 'abydos.jpg' (124 KB)
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![abydos.jpg](/povray.binaries.images/attachment/%3Cweb.4893c22ca2ebaa80f1944b2b0%40news.povray.org%3E/abydos.jpg?ttop=443866&toff=3150&preview=1)
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