![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
So how does this work anyway.
I can only think of it as the reverse of a blackhole, anything approaching the
static warp field would warp away from it, destroying an attacker if fired on
too close.
Thats my take on it anyway. Anything less would be weak.
PNGs were 750kb, sorry you get lossypressed
Post a reply to this message
Attachments:
Download 'shieldtest4.jpg' (98 KB)
Preview of image 'shieldtest4.jpg'
![shieldtest4.jpg](/povray.binaries.images/attachment/%3Cweb.48529c64a88ed5dee379ed390%40news.povray.org%3E/shieldtest4.jpg?ttop=443866&toff=3200&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Jem Hadar backlit still about an hour
Post a reply to this message
Attachments:
Download 'shieldtest5.jpg' (99 KB)
Preview of image 'shieldtest5.jpg'
![shieldtest5.jpg](/povray.binaries.images/attachment/%3Cweb.48529ddee7b65d90e379ed390%40news.povray.org%3E/shieldtest5.jpg?ttop=443866&toff=3200&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Multiply render time by 3 if you want to light cam-side. Bummer.
Post a reply to this message
Attachments:
Download 'shieldtest6.jpg' (103 KB)
Preview of image 'shieldtest6.jpg'
![shieldtest6.jpg](/povray.binaries.images/attachment/%3Cweb.48529e71e7b65d90e379ed390%40news.povray.org%3E/shieldtest6.jpg?ttop=443866&toff=3200&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
So what happens if the bit sticking out through the static warp field gets
hit?
or is that too ghastly to think about?
Chris B.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Chris B" <nom### [at] nomail com> wrote:
> So what happens if the bit sticking out through the static warp field gets
> hit?
> or is that too ghastly to think about?
>
> Chris B.
1.4 down to 1.36 wasnt enough
Scaled JemHadar and cut the shield diffuse slightly, and Warbird lights up.
The slightest changes to seemingly unrelated things affect glows, spectacularly
inconsistent.
PNG this time,
that you could paste to previous jpeg to restore size
Images are centered on Ori Beta-Rigel
aQ
Post a reply to this message
Attachments:
Download 'planetarium7a.png' (610 KB)
Preview of image 'planetarium7a.png'
![planetarium7a.png](/povray.binaries.images/attachment/%3Cweb.4852be7ce7b65d90e379ed390%40news.povray.org%3E/planetarium7a.png?ttop=443866&toff=3200&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
www.blenderwars.com/popup.php?mod=jem_hadar
(I think that's where I found it)
now fails and times out.
You'll need Blender to .obj and Poseray to pov import JemHadar in 5 minutes or
less. More like 2 minutes.
Took that long cause it was the first blender file I loaded.
Post a reply to this message
Attachments:
Download 'jem_hadar.zip' (257 KB)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
78 results from google
:download jem hadar blender:
looked to me like one actually had the file.
google doesnt show this. Its like their PHP crashed, so heres it another link.
http://www.blenderwars.com/models/Models/jem_hadar.zip
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
http://st102.startlogic.com/~blenderw/cms/index.php?option=com_remository&Itemid=26&func=select&id=3
ST Blender models
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Chris B nous illumina en ce 2008-06-13 12:47 -->
> So what happens if the bit sticking out through the static warp field gets
> hit?
> or is that too ghastly to think about?
>
> Chris B.
>
>
You can't have any part sticking out through the static field without that part
been ript apart.
--
Alain
-------------------------------------------------
I hope our wisdom will grow with our power, and teach us, that the less we
use our power the greater it will be.
Thomas Jefferson
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
War can't be supported; takes too long to render static gravity warp fields.
Big improvement on DS9 Station with command line +a0.1 +am2
Can anyone show how to get distance to an egg shape given a vector of any
direction?
(center to shield impact point)
A y-axis flattened sphere would be a simplified example, take the declination
angle and rotate point r1 then flatten y by r2/r1and get length. With a 3rd
variable-radius it becomes obvious there should be an equation for this. Any
vector (center->out), a shield matrix (its attitude), and 3 variable radii
would be the input; return distance. Needed before you can shoot (and hit)
The fleet grows.
Post a reply to this message
Attachments:
Download 'fleet02.png' (672 KB)
Preview of image 'fleet02.png'
![fleet02.png](/povray.binaries.images/attachment/%3Cweb.485535ace7b65d90325cee5d0%40news.povray.org%3E/fleet02.png?ttop=443866&toff=3200&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |