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6 Nov 2024 06:22:09 EST (-0500)
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From: alphaQuad
Subject: Static Warp Shields
Date: 13 Jun 2008 12:15:00
Message: <web.48529c64a88ed5dee379ed390@news.povray.org>
So how does this work anyway.

I can only think of it as the reverse of a blackhole, anything approaching the
static warp field would warp away from it, destroying an attacker if fired on
too close.

Thats my take on it anyway. Anything less would be weak.


PNGs were 750kb, sorry you get lossypressed


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From: alphaQuad
Subject: Re: Static Warp Shields
Date: 13 Jun 2008 12:20:00
Message: <web.48529ddee7b65d90e379ed390@news.povray.org>
Jem Hadar backlit still about an hour


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From: alphaQuad
Subject: Re: Static Warp Shields
Date: 13 Jun 2008 12:25:00
Message: <web.48529e71e7b65d90e379ed390@news.povray.org>
Multiply render time by 3 if you want to light cam-side. Bummer.


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From: Chris B
Subject: Re: Static Warp Shields
Date: 13 Jun 2008 12:47:30
Message: <4852a4a2$1@news.povray.org>
So what happens if the bit sticking out through the static warp field gets 
hit?
or is that too ghastly to think about?

Chris B.


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From: alphaQuad
Subject: Re: Static Warp Shields
Date: 13 Jun 2008 14:40:02
Message: <web.4852be7ce7b65d90e379ed390@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote:
> So what happens if the bit sticking out through the static warp field gets
> hit?
> or is that too ghastly to think about?
>
> Chris B.

1.4 down to 1.36 wasnt enough


Scaled JemHadar and cut the shield diffuse slightly, and Warbird lights up.
The slightest changes to seemingly unrelated things affect glows, spectacularly
inconsistent.

PNG this time,
that you could paste to previous jpeg to restore size

Images are centered on Ori Beta-Rigel


aQ


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From: alphaQuad
Subject: Re: Static Warp Shields
Date: 13 Jun 2008 15:35:01
Message: <web.4852cb80e7b65d90e379ed390@news.povray.org>
www.blenderwars.com/popup.php?mod=jem_hadar
(I think that's where I found it)

now fails and times out.


You'll need Blender to .obj and Poseray to pov import JemHadar in 5 minutes or
less. More like 2 minutes.

Took that long cause it was the first blender file I loaded.


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From: alphaQuad
Subject: Re: Static Warp Shields
Date: 13 Jun 2008 16:30:00
Message: <web.4852d7cbe7b65d90e379ed390@news.povray.org>
78 results from google
:download jem hadar blender:

looked to me like one actually had the file.

 google doesnt show this. Its like their PHP crashed, so heres it another link.
http://www.blenderwars.com/models/Models/jem_hadar.zip


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From: alphaQuad
Subject: Re: Static Warp Shields
Date: 13 Jun 2008 19:10:01
Message: <web.4852fd5fe7b65d90e379ed390@news.povray.org>
http://st102.startlogic.com/~blenderw/cms/index.php?option=com_remository&Itemid=26&func=select&id=3

ST Blender models


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From: Alain
Subject: Re: Static Warp Shields
Date: 14 Jun 2008 13:54:28
Message: <485405d4$1@news.povray.org>
Chris B nous illumina en ce 2008-06-13 12:47 -->
> So what happens if the bit sticking out through the static warp field gets 
> hit?
> or is that too ghastly to think about?
> 
> Chris B.
> 
> 
You can't have any part sticking out through the static field without that part 
been ript apart.

-- 
Alain
-------------------------------------------------
I hope our wisdom will grow with our power, and teach us, that the less we
use our power the greater it will be.
Thomas Jefferson


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From: alphaQuad
Subject: Re: Static Warp Shields
Date: 15 Jun 2008 11:35:01
Message: <web.485535ace7b65d90325cee5d0@news.povray.org>
War can't be supported; takes too long to render static gravity warp fields.

Big improvement on DS9 Station with command line +a0.1 +am2

Can anyone show how to get distance to an egg shape given a vector of any
direction?
(center to shield impact point)

A y-axis flattened sphere would be a simplified example, take the declination
angle and rotate point r1 then flatten y by r2/r1and get length. With a 3rd
variable-radius it becomes obvious there should be an equation for this. Any
vector (center->out), a shield matrix (its attitude), and 3 variable radii
would be the input; return distance. Needed before you can shoot (and hit)


The fleet grows.


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