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Not my usual subject matter.
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Kirk Andrews wrote:
> Not my usual subject matter.
Hmm, too high to reach by stretching an arm or jumping. A person could
however, run, jump against the wall, and possibly attain a greater
height for grabbing the rim of the exit hole. Of course, pulling oneself
up and out is another challenge :)
Sam
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"Kirk Andrews" <kir### [at] tektonart com> schreef in bericht
news:web.47e1642034121454b555cae70@news.povray.org...
> Not my usual subject matter.
>
This is very good. You need to make a suggestion of dimensions however. The
sign is one, but it could also be fixed near the floor. Some object like a
table or a chair would give the sheer hopelesness of the escape dream.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Kirk Andrews" <kir### [at] tektonart com> schreef in bericht
> news:web.47e1642034121454b555cae70@news.povray.org...
> > Not my usual subject matter.
> >
>
> This is very good. You need to make a suggestion of dimensions however. The
> sign is one, but it could also be fixed near the floor. Some object like a
> table or a chair would give the sheer hopelesness of the escape dream.
>
> Thomas
Thanks! Yeah, a chair is a good idea. I struggled with creating the sense of
scale--I didn't want to make the sign too small because I wanted it to be a
focal point.
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> Not my usual subject matter.
I immediately assumed the sign was just above head height, which fixed the
size of the room for me. Anyway, the wall looks very crumbly, would be easy
enough to dig out some toe-shaped holes and climb up the wall, then pull
yourself up through the hole. For more of a challenge, try moving the hole
away from the side wall, or put something there to prevent people climbing
up the wall or getting through the hole.
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"Kirk Andrews" <kir### [at] tektonart com> wrote in message
news:web.47e1642034121454b555cae70@news.povray.org...
> Not my usual subject matter.
>
If you concrete textures are not image maps, I would love to see the code.
--
-Nekar Xenos-
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>> Not my usual subject matter.
>
> I immediately assumed the sign was just above head height, which fixed
> the size of the room for me. Anyway, the wall looks very crumbly, would
> be easy enough to dig out some toe-shaped holes and climb up the wall,
> then pull yourself up through the hole. For more of a challenge, try
> moving the hole away from the side wall, or put something there to
> prevent people climbing up the wall or getting through the hole.
>
From the point of view of somebody in there... It's already hard
enough! Don't make it harder!
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"Nekar Xenos" <nek### [at] gmail com> wrote:
> "Kirk Andrews" <kir### [at] tektonart com> wrote in message
> news:web.47e1642034121454b555cae70@news.povray.org...
> > Not my usual subject matter.
> >
> If you concrete textures are not image maps, I would love to see the code.
>
>
> --
> -Nekar Xenos-
They are mostly image maps, but I find that for normals,
normal { granite -.2 poly_wave 4 } //(and scaled appropriately)
works quite well for concrete.
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Thomas de Groot wrote:
> This is very good. You need to make a suggestion of dimensions however. The
> sign is one, but it could also be fixed near the floor. Some object like a
> table or a chair would give the sheer hopelesness of the escape dream.
A ball and chain? Bones? ;-)
The extreme lights and darks are messing up the antialiasing a bit,
which is a shame. Otherwise, this is almost perfect from a technical
perspective. :-)
Something to give a stronger sense of scale would be nice, though.
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
Guns don't kill people, catchphrases kill people.
-- jwo7777777, posting on Slashdot
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I like it!
But ... why do they install the sign at the floor? :-)
This way it's a somewhat "easterish" image: The way out of prison is clearly
visible - dare to go?
I was just looking at some optical illusions - seems that changed my way to
look at your image.
Greetings,
Marc-Hendrik
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