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pigment {
cells
turbulence <1, 1, 1>
omega 0.33
lambda 6
matrix < 0.66, 0, 0,
0.7, 0.66, 0,
0, 0, 0.66,
0, 0, 0 >
pigment_map {
[ 0 color rgb <0.392157, 0.368627, 0.27451> ]
[ 0.4 color rgb <0.572549, 0.462745, 0.368627> ]
[ 1 color rgb <0.00392157, 0.0196078, 0.054902> ]
}
}
normal {
cells
1
turbulence <1, 1, 1>
omega 0.33
lambda 6
matrix < 0.66, 0, 0,
0.7, 0.66, 0,
0, 0, 0.66,
0, 0, 0 >
}
finish {
ambient rgb <0, 0, 0>
reflection { rgb <0.1, 0.1, 0.1>
metallic 1
}
}
and a sample impage
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John VanSickle wrote:
> Thomas de Groot wrote:
>
>> Excellent! Thank you.
>>
>> I see you base (all?) your textures on different cells uses. I confess
>> that I had never explored those possibilities.
>
>
> A crackle with the solid option would provide a similar effect, with
> less need for turbulence at the expense of slower rendering.
>
> Regards,
> John
lol...Says the guy who invented the cells pattern to the guy whose just
been exploring crackle solid...oh the ironies
here is a never-finished picture I made utilizing the cells pattern
exclusively:
http://www21.brinkster.com/jrcsurvey/temp/topiary.jpg
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:47c51acc@news.povray.org...
> here is a never-finished picture I made utilizing the cells pattern
> exclusively:
> http://www21.brinkster.com/jrcsurvey/temp/topiary.jpg
Ah yes, I remember that one! Strangely enough, I just forgot, over the years
to see what I could do with cells...
Thomas
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news: 47c52298$1@news.povray.org...
>
> "Jim Charter" <jrc### [at] msn com> schreef in bericht
> news:47c51acc@news.povray.org...
>
>> here is a never-finished picture I made utilizing the cells pattern
>> exclusively:
>> http://www21.brinkster.com/jrcsurvey/temp/topiary.jpg
>
> Ah yes, I remember that one! Strangely enough, I just forgot, over the
> years to see what I could do with cells...
>
> Thomas
>
>
Here are background buildings made with a height_field from a cells pattern
http://marc.jacquier.free.fr/Erasmus.htm
Marc
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