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John VanSickle <evi### [at] hotmail com> wrote:
> A crackle with the solid option would provide a similar effect, with
> less need for turbulence at the expense of slower rendering.
>
> Regards,
> John
That made me think of using both. :)
Janet
#declare p1=200;
#declare p2=600;
#declare p3=500;
#declare p4=900;
#declare Camo1=
material{
texture{ average
texture_map {
[1
pigment { crackle
scale <1,2,1>*.075
solid
turbulence .8
pigment_map {
[ 0.0 color rgb <149,137,108>/p1 ]
[ 0.1 color rgb <119,117,89>/p2 ]
[ 0.2 color rgb <87,90,64>/p2 ]
[ 0.3 color rgb <73,82,62>/p1 ]
[ 0.4 color rgb <98,105,83>/p2 ]
[ 0.5 color rgb <121,125,105>/p2 ]
[ 0.6 color rgb <148,147,117>/p2 ]
[ 0.7 color rgb <107,104,85>/p1 ]
[ 0.8 color rgb <131,127,113>/p2 ]
[ 0.9 color rgb <86,77,60>/p1 ]
[ 1.0 color rgb <149,137,108>/p1 ]
}
rotate <-45,-45,-45>
}
finish { specular .1 }
]
[1
pigment { cells
scale <1,2,1>*.05
turbulence .8
pigment_map {
[ 0.0 color rgb <149,137,108>/p3 ]
[ 0.1 color rgb <119,117,89>/p3 ]
[ 0.2 color rgb <87,90,64>/p3 ]
[ 0.3 color rgb <73,82,62>/p4 ]
[ 0.4 color rgb <98,105,83>/p4 ]
[ 0.5 color rgb <121,125,105>/p4 ]
[ 0.6 color rgb <148,147,117>/p3 ]
[ 0.7 color rgb <107,104,85>/p3 ]
[ 0.8 color rgb <131,127,113>/p4 ]
[ 0.9 color rgb <86,77,60>/p4 ]
[ 1.0 color rgb <149,137,108>/p2 ]
}
// rotate <45,45,45>
}
finish { diffuse .8 }
]
}
}
}
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![camo01.jpg](/povray.binaries.images/attachment/%3Cweb.47ce286592c16960e1b4a5550%40news.povray.org%3E/camo01.jpg?preview=1)
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