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Well, I've been sick all weekend, and my headache has destroyed all motivation
for doing actual work, but somehow it doesn't dissuade me from playing with
POV. :)
The image isn't perfect (that would take work!). Unfortunately, the close-up
reveals the lack of detail in the isosurface and the faults of my texture.
Maybe I'll put some actual work into it later.
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Attachments:
Download 'hills3 tower copy.jpg' (125 KB)
Preview of image 'hills3 tower copy.jpg'
![hills3 tower copy.jpg](/povray.binaries.images/attachment/%3Cweb.47b9e9c5a71d70bcaf0d79570%40news.povray.org%3E/hills3%20tower%20copy.jpg?ttop=443866&toff=3350&preview=1)
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I love the lighting in this image.
It has lots of atmosphere, in every sense of the word. :-)
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
One time I put my car into reverse while traveling 70 mph on the
freeway. It was a very exciting learning experience.
-- seen on Slashdot
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"Kirk Andrews" <kir### [at] tektonart com> wrote:
> Well, I've been sick all weekend, and my headache has destroyed all motivation
> for doing actual work, but somehow it doesn't dissuade me from playing with
> POV. :)
>
> The image isn't perfect (that would take work!). Unfortunately, the close-up
> reveals the lack of detail in the isosurface and the faults of my texture.
> Maybe I'll put some actual work into it later.
Actually it looks quite nice. Sometimes you can get away with low details with
the right texturing or lighting.
Now if the poor bastards who have to go there had some way to get across those
rocks...
-tgq
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Trevor G Quayle napsal(a):
> "Kirk Andrews" <kir### [at] tektonart com> wrote:
>> Well, I've been sick all weekend, and my headache has destroyed all motivation
>> for doing actual work, but somehow it doesn't dissuade me from playing with
>> POV. :)
>>
>> The image isn't perfect (that would take work!). Unfortunately, the close-up
>> reveals the lack of detail in the isosurface and the faults of my texture.
>> Maybe I'll put some actual work into it later.
>
> Actually it looks quite nice. Sometimes you can get away with low details with
> the right texturing or lighting.
>
> Now if the poor bastards who have to go there had some way to get across those
> rocks...
>
> -tgq
>
They are flying on their brooms... :-)
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> They are flying on their brooms... :-)
Brooms? That's old tech. They use vacuum cleaners nowadays.
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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> > They are flying on their brooms... :-)
>
> Brooms? That's old tech. They use vacuum cleaners nowadays.
Hmmm...certainly not brooms. I suppose I'll need to build a bridge now. Or
maybe an airship...or pterodactyls?
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Jan Dvorak nous apporta ses lumieres en ce 2008/02/18 20:10:
> Trevor G Quayle napsal(a):
>> "Kirk Andrews" <kir### [at] tektonart com> wrote:
>>> Well, I've been sick all weekend, and my headache has destroyed all
>>> motivation
>>> for doing actual work, but somehow it doesn't dissuade me from
>>> playing with
>>> POV. :)
>>>
>>> The image isn't perfect (that would take work!). Unfortunately, the
>>> close-up
>>> reveals the lack of detail in the isosurface and the faults of my
>>> texture.
>>> Maybe I'll put some actual work into it later.
>>
>> Actually it looks quite nice. Sometimes you can get away with low
>> details with
>> the right texturing or lighting.
>>
>> Now if the poor bastards who have to go there had some way to get
>> across those
>> rocks...
>>
>> -tgq
>>
> They are flying on their brooms... :-)
They also use carpets and pegasi. Some even use grifins. Dragons are not alowed
to land, as there is not enough place for them.
--
Alain
-------------------------------------------------
How do you tell when you're out of invisible ink?
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Looks gorgeous!!!
Now some distant birds and/or bird swarms.
Sven
"Kirk Andrews" <kir### [at] tektonart com> schrieb im Newsbeitrag
news:web.47b9e9c5a71d70bcaf0d79570@news.povray.org...
> Well, I've been sick all weekend, and my headache has destroyed all
> motivation
> for doing actual work, but somehow it doesn't dissuade me from playing
> with
> POV. :)
>
> The image isn't perfect (that would take work!). Unfortunately, the
> close-up
> reveals the lack of detail in the isosurface and the faults of my texture.
> Maybe I'll put some actual work into it later.
>
>
Post a reply to this message
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