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// Please render with high quality to get usable results
pigment {
cells
turbulence <1, 1, 1>
omega 1
lambda 6
color_map {
[ 0 color rgb <0.68627, 0.52157, 0.32157> ]
[ 0.95 color rgb <0.21176, 0.23922, 0.26275>]
[ 0.98 color rgb <0.81569, 0.69412, 0.45098>]
[ 1 color rgb <0.952941, 0.964706, 0.964706> ]
}
matrix < 5, 0, 0,
-1, 1, 0,
0, 0, 1,
0, 0, 0 >
}
normal {
cells
5
turbulence <1, 1, 1>
omega 1
lambda 6
matrix < 5, 0, 0,
-1, 1, 0,
0, 0, 1,
0, 0, 0 >
accuracy 0.01
}
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Attachments:
Download 'fog in a canyon.png' (463 KB)
Preview of image 'fog in a canyon.png'
![fog in a canyon.png](/povray.binaries.images/attachment/%3Cweb.47b918bde5fdd02b5a73e3b40%40news.povray.org%3E/fog%20in%20a%20canyon.png?ttop=443866&toff=3350&preview=1)
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I love your textures. This is a good one. Thanks for sharing.
Thomas
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...which reminded me that with matrix (shearing for instance) you can do
interesting transformations to height_fields, even making overhanging rocks
like in this example. No need for isosurface here :-)
Thomas
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Attachments:
Download 'HF_testing.png' (359 KB)
Preview of image 'HF_testing.png'
![HF_testing.png](/povray.binaries.images/attachment/%3C47b95c65%40news.povray.org%3E/HF_testing.png?ttop=443866&toff=3350&preview=1)
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Thomas de Groot wrote:
> ...which reminded me that with matrix (shearing for instance) you can do
> interesting transformations to height_fields, even making overhanging rocks
> like in this example. No need for isosurface here :-)
Ooh! Nice.
--
William Tracy
afi### [at] gmail com -- wtr### [at] calpoly edu
Running "beautifully fast" on modern hardware is somewhere between "I've
never been to jail" and "I shower daily" on the list of human
accomplishment.
-- phi### [at] philwelch net, posting on Slashdot
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Hi.
Add William Tracy's great vegetation macro to the surface of your rocks,
that will fit and look gorgeous then!
Fog: make it a bit more transluscent, it seems to me to be too strong, a
bit.
Sven
"Meothuru" <nomail@nomail> schrieb im Newsbeitrag
news:web.47b918bde5fdd02b5a73e3b40@news.povray.org...
> // Please render with high quality to get usable results
>
> pigment {
> cells
> turbulence <1, 1, 1>
> omega 1
> lambda 6
> color_map {
> [ 0 color rgb <0.68627, 0.52157, 0.32157> ]
> [ 0.95 color rgb <0.21176, 0.23922, 0.26275>]
> [ 0.98 color rgb <0.81569, 0.69412, 0.45098>]
> [ 1 color rgb <0.952941, 0.964706, 0.964706> ]
> }
> matrix < 5, 0, 0,
> -1, 1, 0,
> 0, 0, 1,
> 0, 0, 0 >
> }
>
> normal {
> cells
> 5
> turbulence <1, 1, 1>
> omega 1
> lambda 6
> matrix < 5, 0, 0,
> -1, 1, 0,
> 0, 0, 1,
> 0, 0, 0 >
> accuracy 0.01
> }
>
>
Post a reply to this message
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