POV-Ray : Newsgroups : povray.binaries.images : Face test Server Time
6 Nov 2024 12:18:47 EST (-0500)
  Face test (Message 1 to 7 of 7)  
From: triple r
Subject: Face test
Date: 17 Feb 2008 10:50:00
Message: <web.47b856fd8d5d8883ae42298f0@news.povray.org>
It started off as a self-portrait, but it looks nothing like me.  I have a lot
more artifacts.  And eyes.  A version with radiosity is rendering, but there
are some ugly artifacts under the brim of the hat so I'm not sure where that
will end up.  More problems than I can count, but I was just curious to see how
the skin would work.  No tricks really, just brute force.  Well, I have to go.
That smirk is making me nauseous.

 - Ricky


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From: nemesis
Subject: Re: Face test
Date: 17 Feb 2008 12:05:00
Message: <web.47b86864389f53c5f33055780@news.povray.org>
nice sss on the lips...


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From: William Tracy
Subject: Re: Face test
Date: 17 Feb 2008 13:26:39
Message: <47b87c5f$1@news.povray.org>
So, what modeling tool did you use?

And yes, that's nice SSS. :-)

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

Be prepared to witness one of the most practical uses of pointers (for 
all of those new C programmers who insist that pointers are useless, I 
smite you).
    -- Tim Carstens, http://www.tcpdump.org/pcap.htm


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From: triple r
Subject: Re: Face test
Date: 17 Feb 2008 14:25:00
Message: <web.47b889cb389f53c5ae42298f0@news.povray.org>
William Tracy <wtr### [at] calpolyedu> wrote:
> So, what modeling tool did you use?
>
> And yes, that's nice SSS. :-)


Wings3D.  The only trick for the SSS is that any other objects like the eyes or
teeth will show through the semi-transparent skin.  But if you use a little
mesh csg, it cleans that right up.  The total rendering time was around 8
hours.

 - Ricky


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From: stm31415
Subject: Re: Face test
Date: 17 Feb 2008 17:55:00
Message: <web.47b8b9fa389f53c5296f4ef10@news.povray.org>
Really nice. I really like the texture on the hat, too --- that works very well.

I can only see two things I'd change --- his ear is pretty far back (jaw too
long or skull too short?) and as you say, his smile. I think that the smile is
so irritating because it is too flat, and all his teeth are lined up along the
plane of the face.  As Andrew Loomis puts it, "Take a bite out of a piece of
bread and
examine the hole; you'll never draw flat lips again." In my case 'never' might
be a bit optimistic ;)

-S


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From: Sven Littkowski
Subject: Re: Face test
Date: 17 Feb 2008 23:29:37
Message: <47b909b1@news.povray.org>
Not bad! Just get the eye area a bit deeper into the head, the area is too 
much outside. Otherwise it is a nice success.

Sven



"triple_r" <rre### [at] hotmailcom> schrieb im Newsbeitrag 
news:web.47b856fd8d5d8883ae42298f0@news.povray.org...
> It started off as a self-portrait, but it looks nothing like me.  I have a 
> lot
> more artifacts.  And eyes.  A version with radiosity is rendering, but 
> there
> are some ugly artifacts under the brim of the hat so I'm not sure where 
> that
> will end up.  More problems than I can count, but I was just curious to 
> see how
> the skin would work.  No tricks really, just brute force.  Well, I have to 
> go.
> That smirk is making me nauseous.
>
> - Ricky
>


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From: Nekar Xenos
Subject: Re: Face test
Date: 18 Feb 2008 01:14:07
Message: <47b9222f@news.povray.org>
"triple_r" <rre### [at] hotmailcom> wrote in message 
news:web.47b856fd8d5d8883ae42298f0@news.povray.org...
> That smirk is making me nauseous.
>
I think it's rather the scary all-white eyes that makes you nauseous. The 
smirk just makes it worse! =]

Nice work.


-- 
-Nekar Xenos-


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