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From: Thomas de Groot
Subject: Re: Block coded in PovRay
Date: 5 Feb 2008 03:32:15
Message: <47a81f0f@news.povray.org>
Interesting!

...and by playing with the size of the component blocks, one gets this for 
instance. Very close to your original one.

by the way, I just used the default values for radiosity.

Thomas


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From: Thomas de Groot
Subject: Re: Block coded in PovRay
Date: 5 Feb 2008 07:45:57
Message: <47a85a85@news.povray.org>
Another interesting example. I randomized the individual block sizes and the 
pigments; used marble instead of agate; densiti=0.25; chaos=0.5

Thomas


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From: H  Karsten
Subject: Re: Block coded in PovRay
Date: 5 Feb 2008 08:30:02
Message: <web.47a863b615c6d86725876e950@news.povray.org>
You can also play with the pattern.
Use wrinkles or leopard instead of agate.


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From: Stephen
Subject: Re: Block coded in PovRay
Date: 5 Feb 2008 08:41:34
Message: <srpgq35vc2df9u0bb8lo8i6dp0ogmhhpqo@4ax.com>
On Tue, 5 Feb 2008 13:45:52 +0100, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>Another interesting example. I randomized the individual block sizes and the 
>pigments; used marble instead of agate; densiti=0.25; chaos=0.5
>
>Thomas 
>
I like that

Regards
	Stephen


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From: nemesis
Subject: Re: Block coded in PovRay
Date: 5 Feb 2008 09:50:00
Message: <web.47a8768415c6d867f6bd64af0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Another interesting example. I randomized the individual block sizes and the
> pigments; used marble instead of agate; densiti=0.25; chaos=0.5
>
> Thomas

the smaller preview image makes it look like an iceberg! :)


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From: bluetree
Subject: Re: Block coded in PovRay
Date: 5 Feb 2008 11:35:01
Message: <web.47a8902015c6d867715c5f5e0@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> > Another interesting example. I randomized the individual block sizes and the
> > pigments; used marble instead of agate; densiti=0.25; chaos=0.5
> >
> > Thomas
>
> the smaller preview image makes it look like an iceberg! :)

And the bigger one for an instance like many sugar cubes. Hmmmm. :-)
Looks nice.

Regards
            bluetree


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From: William Tracy
Subject: Re: Block coded in PovRay
Date: 5 Feb 2008 17:57:54
Message: <47a8e9f2@news.povray.org>
Thomas de Groot wrote:
> Another interesting example.

Legos! :-D

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

    "I don't hink it helps to make analagies between the physical and 
social worlds," Sax said primly.
    "Shut up, Sax. Go back to your virtual reality."
     -- Kim Stanley Robinson, _Red Mars_


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From: Thomas de Groot
Subject: Re: Block coded in PovRay
Date: 6 Feb 2008 04:37:34
Message: <47a97fde@news.povray.org>
"H. Karsten" <h-karsten()web.de> schreef in bericht 
news:web.47a863b615c6d86725876e950@news.povray.org...
> You can also play with the pattern.
> Use wrinkles or leopard instead of agate.
>
>
Indeed. I started with marble, and experimented with most patterns. Some are 
better than others,  of course, but the combination of pattern, resolution, 
density, and chaos gives interesting results.

Thanks by the way for providing the code!!! All kind of possibilities come 
to mind!!

Thomas


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From: H  Karsten
Subject: Re: Block coded in PovRay
Date: 6 Feb 2008 09:25:01
Message: <web.47a9c20c15c6d867f4a6b3980@news.povray.org>
//have fun, this tokes 01h53m31s on 24GHz (8 cores) by 1440x600...



global_settings {assumed_gamma 3 radiosity {pretrace_start 1 pretrace_end  0.0

linear1 count 35 nearest_count 5 error_bound 0.1 recursion_limit 3
low_error_factor .05 brightness 0.03}}

#declare S = seed(0);

camera {

  ultra_wide_angle

  location  <0.12,0.05,-1.3>*1.5

  direction 1.5*z

  right     x*image_width/image_height

  angle 110

  aperture 0.03 blur_samples 128 focal_point <0,1,0> confidence 0.5 variance
1/1280

  look_at   <0,1,0>

}



light_source {<0,100,-10> color rgb 2.5}



#declare resolution=10;

#declare densiti=0.425;

#declare chaos=5;

#declare h=.3;

#declare high=3;



#declare bloks=union{

#declare zet=0;

#while (zet<resolution*high)



#declare hf=object{height_field {

    function resolution,resolution {

      pigment {

        bozo



        color_map {

         [0  color rgb 0]

         [1  color rgb 1]

        }

        turbulence chaos

        //translate <0.25,0.25,-0.5>

        scale .5

        translate <0,0,1/resolution*zet>

      }

    }

scale resolution

  } }




#declare zet=zet+h;

#declare iks=0;

#while (iks<resolution)

#declare iks=iks+1;

#declare ueps=0;

#while (ueps<resolution)

#declare ueps=ueps+1;

#if (inside(hf,<iks,(resolution/(1/(1-(densiti)))),ueps>))

#declare gr=rand(S);

superellipsoid { 0.2+(rand(S)-0.5)/5 scale <1,h,1> scale 0.5 rotate
<rand(S),rand(S),rand(S)>*2.5 translate<iks,zet,ueps>



pigment { color rgb <gr,gr,gr>+0.1 }

finish { ambient 0 diffuse 1 phong 1 phong_size 1}

}

#end

#end

#end

#end

}



union{

#declare r=-140;

#while (r<10)

object{bloks scale 1/resolution

translate <-0.5,-0.05,-0.5> rotate <0,-90*r,0> translate <r*0.9,0,0>}

#declare r=r+1;

#end

rotate <0,30,0>



}




sky_sphere {

  pigment {

    gradient y

    color_map {

      [0.0 rgb <0.7,0.65,0.5>]

      [0.25 rgb <0.0,0.1,0.8>]

      [0.5 rgb <0.0,0.1,0.8>*0.5]

      [1.0 rgb 0]

    }

  turbulence .325*0.35

  scale <1,1.3,1>

  translate <0,-0.15,0>

  octaves 10

  lambda 3

  }

  }





plane {

  y, 0

  pigment { color rgb 1 }

  finish{ambient 0 diffuse 1}

}


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From: H  Karsten
Subject: Re: Block coded in PovRay
Date: 6 Feb 2008 10:05:02
Message: <web.47a9cc0915c6d867f4a6b3980@news.povray.org>
ups, that was the right setting:

global_settings {assumed_gamma 3 radiosity {pretrace_start 1 pretrace_end  0.01
count 35 nearest_count 5 error_bound 0.1 recursion_limit 3 low_error_factor .05
brightness 0.03}}

-holger-


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