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Alain wrote:
> bluetree nous apporta ses lumieres en ce 2008/01/25 12:27:
>> I hardly didn't post this test scene after seeing all those beautiful
>> pictures...
>> I made a simple interior with an Easter Egg.
>> It's my first scene here (besides the RSOACP), but don't have too much
>> pity on
>> me. ^^
>> Tell me everything I have to improve (as I know, that this scene
>> doesn't look
>> very *real*).
>> I didn't use any mesh (all CSGs, 6 image maps...).
>> There is a picture in the picture.
>> Can you find it? :-)
>>
>> Regards
>> bluetree
>>
> The face in the middle is to obvious to be the hiden picture. No, it's
> hiden behind the door ;-)
>
Nah, it's hiding behind a tree and looking through the window ;)
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] free fr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabber fr |
+---------------------------------+------------------------------+
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bluetree wrote:
> There is a picture in the picture.
> Can you find it? :-)
>
> Regards
> bluetree
The picture on the left wall appears very similar to the main scene
itself (though not identical).
--
...Ben Chambers
www.pacificwebguy.com
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On Sat, 26 Jan 2008 13:17:27 -0800, Chambers <ben### [at] pacificwebguy com> wrote:
>bluetree wrote:
>> There is a picture in the picture.
>> Can you find it? :-)
>>
>> Regards
>> bluetree
>
>
>The picture on the left wall appears very similar to the main scene
>itself (though not identical).
Could it be a mirror?
Regards
Stephen
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Stephen wrote:
> On Sat, 26 Jan 2008 13:17:27 -0800, Chambers <ben### [at] pacificwebguy com> wrote:
>
>> bluetree wrote:
>>> There is a picture in the picture.
>>> Can you find it? :-)
>>>
>>> Regards
>>> bluetree
>>
>> The picture on the left wall appears very similar to the main scene
>> itself (though not identical).
>
> Could it be a mirror?
>
> Regards
> Stephen
Hmm, yes. Then I would guess that he's either referencing the picture
of the family with the dog, or the "P" symbol on the wall.
--
...Ben Chambers
www.pacificwebguy.com
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Jan Dvorak <jan### [at] centrum cz> wrote:
> Your modelling is very good.
> To remove the flatness (the trees look like they are not shaded) add
> more light sources and decrease ambient
> if you don't mind to wait (expect minutes to tens of minutes for the
> final render) use radiosity. We'll aid you learn it if you need to.
> Without radiosity a realism is nearly impossible for indoor scenes.
> Good reflections can help a lot but your scene doesn't contain many
> objects that could reflect (none at all, to be exact).
> You've got a potential
Thank you very much!!
(For your nice words and all advices! ^^)
It would be great to get help on radiosity!
The plants at the floor are reflecting, but using such dark conditions, it
cannot be seen.
I'll try to change the tree barks and to add some normal maps...
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"alphaQuad" <alp### [at] earthlink net> wrote:
> "bluetree" <nomail@nomail> wrote:
>
> > Tell me everything I have to improve (as I know, that this scene doesn't look
> > very *real*).
>
> Realism is over rated and content is more or less everything
> IMO
>
> aQ
But if it looks too artificial and not at all artistic, it's not very good,
isn't it?
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Stephen <mcavoysATaolDOTcom@> wrote:
> On Fri, 25 Jan 2008 14:10:20 EST, "alphaQuad" <alp### [at] earthlink net>
> wrote:
>
> >"bluetree" <nomail@nomail> wrote:
> >
> >> Tell me everything I have to improve (as I know, that this scene doesn't look
> >> very *real*).
> >
> >Realism is over rated and content is more or less everything
> >IMO
> >
> >aQ
> >
> >
> And visual effect.
> I like pointillism and that's not photo- realistic.
>
> Bluetree:
> As Jan said your modelling is good.
> I don't like the shadow of the table so I would be tempted to try either making
> the candle lights, no_shaddow or use Light Fading or a mixture of both. It is a
> cheat, I know, but we can try to render what we want to see.
> The rugs could use some more normals in their texture as could the floor.
> A bit of reflection on the plant pots. You can use a different texture for the
> inside by putting one texture on the difference group and one on the subtracting
> object.
> The carpet at the back and the cushions are too dark in my view try upping the
> ambient until you get the lighting sorted out.
>
> Seriously I wish my first interior had been as good. I like the placement of
> objects in the room and the colour of the walls make a nice mood. There is a
> story there.
>
> Drat! I just read what nemesis said about the cat face. Ignore what I said about
> the candle light. Did you mean that?
>
> Regards
> Stephen
Wow, thanks! I have to change quite a lot, I see.
One reason why I hardly didn't dare to post it at first. Thanks for the detailed
advices.
I made the mistake to put the candle lights inside two different sphere sweeps,
so the walls get this colour...
To tell the truth, the walls are blue with normal map, which should imitate a
stucco structure.
So these colours are from the candle lights. ^^
A nice side effect, that I didn't change, because I also liked it more than the
blue walls before.
I didn't know what to do with the plant pots. That's a very good idea. I'll
change it immediately.
Yes, (sheepish), I meat that construction on the floor....
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nemesis <nam### [at] gmail com> wrote:
> surely that big cat face in the middle? oops...
Yes... ^^
(too obvious, I finally know)
Next time it will be quite harder to notice, I'll promise! :)
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"dlm" <me### [at] address invalid> wrote:
> "nemesis" wrote in message news:479a3ee9$1@news.povray.org...
>
> surely that big cat face in the middle? oops...
>
> Isn't that Max the rabbit of Sam & Max fame.
> DLM
^^
In reality there is no face...
no construction of a face...
it's all, what your brain makes you thinking of. :)
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Nicolas Alvarez <nic### [at] gmail is the best com> wrote:
> That's totally amazing to be your first.
>
> You need better lighting though :)
Thanks!
It's my first interior, but I have tried to do simple things before.
I shouldn't get too many compliments. ^^
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