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  Ten Items Or Fewer (Message 1 to 6 of 6)  
From: Cyrano
Subject: Ten Items Or Fewer
Date: 26 Nov 2007 02:15:00
Message: <web.474a71b26fdee7355266e42e0@news.povray.org>
The Short Code Contests got me thinking about creating scenes with other

fewer simple objects (i.e. spheres, cones and boxes)?



could do with ten or fewer simple objects. Anyone up for giving it a try?


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Attachments:
Download 'testscene.jpg' (63 KB)

Preview of image 'testscene.jpg'
testscene.jpg


 

From: Zeger Knaepen
Subject: Re: Ten Items Or Fewer
Date: 26 Nov 2007 21:46:13
Message: <474b84f5$1@news.povray.org>
"Cyrano" <nomail@nomail> wrote in message 
news:web.474a71b26fdee7355266e42e0@news.povray.org...
> The Short Code Contests got me thinking about creating scenes with other
> constraints. Could one, for example, build an "interesting" scene with ten 
> or
> fewer simple objects (i.e. spheres, cones and boxes)?
>
> Attached is my first stab at a scene with just ten objects. It's pretty 
> basic.
> I'd be interested to see what someone who was better at textures, 
> lighting, etc
> could do with ten or fewer simple objects. Anyone up for giving it a try?

how about a very complicated isosurface with a very complicated texture?
I mean, wouldn't it be possible to create any scene that way with just 1 
object ?

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Charles C
Subject: Re: Ten Items Or Fewer
Date: 27 Nov 2007 01:28:28
Message: <474bb90c@news.povray.org>
Zeger Knaepen wrote:

> how about a very complicated isosurface with a very complicated texture?


I believe the key phrase here was 'simple objects'.  :-)

BTW I like the idea.

Charles


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From: Charles C
Subject: Re: Ten Items Or Fewer
Date: 27 Nov 2007 01:38:30
Message: <474bbb66@news.povray.org>
Cyrano wrote:
> The Short Code Contests got me thinking about creating scenes with other

> fewer simple objects (i.e. spheres, cones and boxes)?
> 


> could do with ten or fewer simple objects. Anyone up for giving it a try?
> 
> 
> ------------------------------------------------------------------------
> 

I'm assuming no instantiation at all right?  Lets say you want to 
difference a spherical bite out of a sphere and then difference an 
identical bite out of another sphere, that would use up four of the ten 
right?

Charles


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From: Rick Measham
Subject: Re: Ten Items Or Fewer
Date: 27 Nov 2007 01:51:53
Message: <474bbe89$1@news.povray.org>
Charles C wrote:
> I'm assuming no instantiation at all right?  Lets say you want to 
> difference a spherical bite out of a sphere and then difference an 
> identical bite out of another sphere, that would use up four of the ten 
> right?

That would have to be the rule, otherwise it would be possible to create 
a very complex scene by using one huge 'simple' shape and then chipping 
away at it sculture-style until you had an extremely complex shape

Cheers!
Rick Measham


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From: stm31415
Subject: Re: Ten Items Or Fewer
Date: 28 Nov 2007 17:35:00
Message: <web.474decb588a4fb96296f4ef10@news.povray.org>
This looks like a lot of fun, so I've created a contest for it, over at
http://www.meetsoup.com/ -- it'll be like IRTC and whatall --- judged by the
entrants. Deadline is the end of the year.


Heeheehee. This is gonna be fun to see. Constraints are the greatest.

--
Sam Bleckley


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