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2 Aug 2024 14:16:14 EDT (-0400)
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From: Bill Pragnell
Subject: Re: WIP - 3 Apples High (not CGSphere!)
Date: 7 Aug 2007 17:10:00
Message: <web.46b8decfedf7f788dba310460@news.povray.org>
"M_a_r_c" <jac### [at] wanadoofr> wrote:
> If you want to search more, the original Belgian name of Smurfs is
> "Schtroumpfs"
> http://en.wikipedia.org/wiki/The_Smurfs
> http://fr.wikipedia.org/wiki/Les_Schtroumpfs

Very productive web-smurfing.

boom boom


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From: Shay
Subject: Re: WIP - 3 Apples High (not CGSphere!)
Date: 10 Aug 2007 13:52:28
Message: <46bca5dc$1@news.povray.org>
Trevor G Quayle wrote:
>

I heard a rumor that, in some culture, a "Smurf" is a spirit of a
drowned child.

Neat concept. I find the idea of updating old animation more interesting
than recreating it. You've gone a bit towards updating I see by trying
for a natural mushroom texture.

 -Shay


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From: RusHHouR
Subject: Re: WIP - 3 Apples High (not CGSphere!)
Date: 13 Aug 2007 08:15:00
Message: <web.46c04a59edf7f78847d3ae5e0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Just thought I'd share a work in progress that has nothing to to with
> CGSphere for a change.  I've been pecking at it here and there for a couple
> months between other POV projects and real life.
> Textures are all procedural, lighting is HDRI-based light dome (as
> usual...),  model is lovingly hand-crafted completely from delicious CSG
> goodness (and lots of trigonometry - Stay in school kids!).
>
> Not sure where I'm heading next with this.  Suggestions are more than
> welcome.  I'll probably try to make some flagstones for a pathway.  Perhaps
> some grass too.  Not sure if I want to keep it somewhat minimalistic or make
> a fuller scene.  I could do both perhaps.
>
> -tgq


Really cool image T!
Just love it.


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