POV-Ray : Newsgroups : povray.binaries.images : block pyramid Server Time
2 Aug 2024 18:14:05 EDT (-0400)
  block pyramid (Message 1 to 3 of 3)  
From: Mike Sobers
Subject: block pyramid
Date: 16 May 2007 15:50:02
Message: <web.464b6024ec1d2a8b8e6de1380@news.povray.org>
Obviously inspired by recent posts containing superellipsoids and chrome
spheres, I decided to do some experimenting.  This is my first render using
trace(), and I'm not completely happy with the raindrops but it's a start.
Any suggestions would be appreciated.  I used random numbers for the red
textured blocks and sphere placement.

Mike


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block_pyramid.jpg


 

From: Trevor G Quayle
Subject: Re: block pyramid
Date: 16 May 2007 16:10:01
Message: <web.464b63ed91790574c150d4c10@news.povray.org>
"Mike Sobers" <sob### [at] mindspringcom> wrote:
> Obviously inspired by recent posts containing superellipsoids and chrome
> spheres, I decided to do some experimenting.  This is my first render using
> trace(), and I'm not completely happy with the raindrops but it's a start.
> Any suggestions would be appreciated.  I used random numbers for the red
> textured blocks and sphere placement.
>
> Mike

Have you tried 'caustics' with the raindrops?  They help to give the bright
focused spot typically seen.  Perhaps also add slight light attenuation to
the raindrop material (fade_distance, fade_power, fade_colour), but not too
much.

-tgq


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From: Mike Sobers
Subject: Re: block pyramid
Date: 18 May 2007 13:25:01
Message: <web.464de0bb917905748e6de1380@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> "Mike Sobers" <sob### [at] mindspringcom> wrote:
> > Obviously inspired by recent posts containing superellipsoids and chrome
> > spheres, I decided to do some experimenting.  This is my first render using
> > trace(), and I'm not completely happy with the raindrops but it's a start.
> > Any suggestions would be appreciated.  I used random numbers for the red
> > textured blocks and sphere placement.
> >
> > Mike
>
> Have you tried 'caustics' with the raindrops?  They help to give the bright
> focused spot typically seen.  Perhaps also add slight light attenuation to
> the raindrop material (fade_distance, fade_power, fade_colour), but not too
> much.
>
> -tgq

Here it is with caustics and photons on the spheres (barely noticable in
this render).  Maybe I should turn the caustics down a bit ...

Mike


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block_pyramid2.jpg


 

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