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This is for me a recursive subject. I see faces others do with professional
programs and I say to myself "it would be great to do something similar
with Wings". Then I work on a face for weeks until I discover I'm not a
good sculptor, I go angry and left it again and again.
Now I'm trying to sculpt my own face. This is what I have for the moment.
A good trick to make more realistic eyes is to illuminate with hdri (god
bless you megapov).
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"kike" <dry### [at] hotmail com> wrote:
> This is for me a recursive subject. I see faces others do with professional
> programs and I say to myself "it would be great to do something similar
> with Wings". Then I work on a face for weeks until I discover I'm not a
> good sculptor, I go angry and left it again and again.
>
> Now I'm trying to sculpt my own face. This is what I have for the moment.
>
> A good trick to make more realistic eyes is to illuminate with hdri (god
> bless you megapov).
Sweet!
If I could see a snapshot of the Wings wires, I might be able to say more,
but I can tell you with confidence that the first thing that is harming
your realism is proportion. Everyone (and I know someone will want to
contradict me on this, but I have never, never seen an exception), when
they face straight ahead, everyone's eyes lie on the line that passes
exacty in the middle of the head --- divide the space between chin and top
of the head in half, and that's where the eyes go. Your eyes are about an
eye-height (a few cm) too high. It's gonna be hard to fix that,
unfortunately. All the features of a face sort of revolve around the eyes,
so if you move them, everything goes out of whack. I do really like the
*shape* of the eyes, though; the little droop on the bottom lid is nice.
The only other major thing I see is that the back of the skull isn't round
---- this one, there is much more variation in real life, but what you have
there is a pretty extreme example. The ideal would be a section of a sphere,
minus just a touch on the sides to make the temples. Yours moves well toward
square in one direction, and a touch small all over.
Nice work, though! Keep it up.
--
Sam Bleckley
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"Ross" <rli### [at] speakeasy net> wrote:
> Tell me, Mr. Anderson, what good is a phone call when you are unable to
> speak?
yeah, you are right, :-P give me more time to model the mouth and to correct
lots of other mistakes!!!
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