POV-Ray : Newsgroups : povray.binaries.images : Ping Pong (II) Server Time
2 Aug 2024 18:11:34 EDT (-0400)
  Ping Pong (II) (Message 1 to 2 of 2)  
From: stm31415
Subject: Ping Pong (II)
Date: 26 Mar 2007 22:20:02
Message: <web.46088cec85e3d410fc02165f0@news.povray.org>
OK, I was (*gasp*) without the internet most of last week, so I worked on
this scene too long. Anyway, here's my serve-return:

#default {finish {ambient 0}}

camera {
 location <-5,7,-20>
 look_at 0

}

light_source {
 <1,1,-1>*10 color rgb 1
 spotlight point_at y*3 radius 15 falloff 25
 area_light x*2,y*2,25,25 circular  orient  adaptive 0
}


plane {
 y, 0
 pigment {checker color rgb 1, color rgb 0 scale 2}
 finish {specular 1 reflection 1/3 diffuse 1}
}


 #include "shapes.inc"


#macro rail(tall)
#declare temprail = difference{
object{ Round_Box_Union(<0, 0, 0>, <.25, tall, -.25>, .0125)}
cylinder{<.25, 0, -.25>, <.25, tall, -.25>, .125}
}
object{temprail}
#end

#declare paneltex = material{texture{
finish{diffuse .8 specular .2 reflection .05  ambient 0}
pigment{rgb <1, 1, 1>}
}
}

#declare libcirclea =
union{
        difference{
                cylinder {0, .25*y, .75+.375}
                torus{.75+.375, .125 translate .25*y}
                torus{.375+.75, .0125 translate (.125)*y}
                torus{.25+.75, .0125  translate (.25)*y}
                torus{.125+.75, .0125 translate .25*y}
                torus{.75, .0125 translate .125*y}
        }
        torus{.375+.75-.0125, .0125 translate (.125-.012)*y}
        torus{.375+.75-.125-.0125, .0125 translate (.25-.012)*y}
        torus{.125+.75+.0125, .0125 translate (.25-.0125)*y}
        torus{.75+.0125, .0125 translate (.125-.0125)*y}
}

#declare libcircleb = cylinder {-.01*y, .251*y, .75}
#declare libcirclec = torus{.75, .125 translate .25*y}
#declare libcircled = torus{.125+.75-.0125, .0125 translate (.25-.012)*y}
#declare libcirclee = torus{.75-.0125, .0125 translate (.125-.012)*y}


#declare qfoil =  // Four leaves, 3.5 units tall, 3.5 units across.

difference{
        union{
                object {libcirclea translate -1*x}
                object {libcirclea translate 1*x}
                object {libcirclea translate -1*z}
                object {libcirclea translate 1*z}
        }
        object {libcircleb translate -1*x}
        object {libcircleb translate 1*x}
        object {libcircleb translate -1*z}
        object {libcircleb translate 1*z}
        object {libcirclec translate -1*x}
        object {libcirclec translate 1*x}
        object {libcirclec translate -1*z}
        object {libcirclec translate 1*z}
        object {libcircleb}
          rotate -90*x
}


#declare panel =
union{
        union{
        object{qfoil translate 10.875*y}
        object{rail(13) translate -2.125*x}
        object{rail(13) scale -1*x translate 2.125*x}
        object{rail(4.25) scale -1*x rotate 90*z translate 13*y translate
2.125*x}
        object{rail(4.25) scale -1*x rotate -90*z translate .25*y translate
-2.125*x }
        object{Round_Box_Union(<0, 0, 0>, <1, 13, .1>,  .0125) translate
-2.125*x }
        object{Round_Box_Union(<1, 0, 0>, <4.25, 13, .1>,  .0125) translate
-2.125*x }
         scale .5
         material{paneltex}
        }
}


union{

#declare i=0;
#while (i<1/(2.125/(3.14*30)))
        object{panel translate 15*z rotate 180*y+(2.125/(3.14*30))*360*i*y}
        #declare i=i+1;
#end

  translate <6, 0 ,-10>
}


Post a reply to this message


Attachments:
Download 'pingpongb.jpg' (49 KB)

Preview of image 'pingpongb.jpg'
pingpongb.jpg


 

From: Christian Froeschlin
Subject: Re: Ping Pong (II)
Date: 27 Mar 2007 15:36:09
Message: <46098039$1@news.povray.org>
stm31415 wrote:

> OK, I was (*gasp*) without the internet most of last week, so I worked on
> this scene too long. Anyway, here's my serve-return:

 From your earlier post I assume this is a "pong" to the original image
of Chambers (just telling from the checkered floor would be hard :-P).
I took the liberty of steal.. er.. extracting the wall and integrating
it in the original thread.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.