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Verm wrote:
> Thomas de Groot wrote:
>
>> Nice.
>> However, I wonder what that platform is for, if this is a space
>> station. No gravity to walk around!!!
>
> Magnetic boots of course.
Or heavy boots. Check this link... :-)
http://milk.com/wall-o-shame/heavy_boots.html
-=- Larry -=-
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"Larry Hudson" <org### [at] yahoo com> schreef in bericht
news:45ff8c0d$1@news.povray.org...
> Verm wrote:
>> Thomas de Groot wrote:
>>
>>> Nice.
>>> However, I wonder what that platform is for, if this is a space station.
>>> No gravity to walk around!!!
>>
>> Magnetic boots of course.
>
> Or heavy boots. Check this link... :-)
>
> http://milk.com/wall-o-shame/heavy_boots.html
>
LOL!!!! :-)
Incredible story!
Thomas
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Larry Hudson <org### [at] yahoo com> wrote:
> Or heavy boots. Check this link... :-)
>
> http://milk.com/wall-o-shame/heavy_boots.html
>
> -=- Larry -=-
The mind boggles.
Stephen
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45ff8c0d$1@news.povray.org...
> Verm wrote:
>> Thomas de Groot wrote:
>>
>>> Nice.
>>> However, I wonder what that platform is for, if this is a space station.
>>> No gravity to walk around!!!
>>
>> Magnetic boots of course.
>
> Or heavy boots. Check this link... :-)
>
> http://milk.com/wall-o-shame/heavy_boots.html
>
> -=- Larry -=-
Lot of people think there is no gravity in vacuum just because they see ISS
images and 'think' it's in vacuum, its in 0 gravity thus vacuum = 0 gravity
What is rare is expensive, what is cheap is rare, thus what is cheap is
expensive...
Marc
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"Marc" <jac### [at] wanadoo fr> schreef in bericht
news:45ffd366@news.povray.org...
>
> Lot of people think there is no gravity in vacuum just because they see
> ISS images and 'think' it's in vacuum, its in 0 gravity thus vacuum = 0
> gravity
> What is rare is expensive, what is cheap is rare, thus what is cheap is
> expensive...
>
Now I understand why I paid a lot of money to get POV-Ray.... :-)
(and I don't remember who I paid either...)
Thomas
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Larry Hudson wrote:
> Or heavy boots. Check this link... :-)
>
> http://milk.com/wall-o-shame/heavy_boots.html
I grok not :/
...Chambers
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"Stephen" <mcavoys_AT_aolDOT.com> wrote:
> Because there is no atmosphere in space the shadows should be deep and
> sharp (The ambient for your textures should be 0 or very close).
Atmospheric scattering isn't the only factor. The Earth casts formidable
backlighting. In low Earth orbit, the Earth occupies nearly all of one
side of the universe. At the Earth-Moon distance, the Earth reflects
almost 60 times more light than the Moon.
The sharpness of the shadows depends on the size of the light source. The
Sun spans about 1/2 degree in diameter, enough for subtly, but noticeably
fuzzy shadow edges. An extreme case is the penumbral area of a lunar
eclipse.
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Larry Hudson <org### [at] yahoo com> wrote:
> Verm wrote:
> > Thomas de Groot wrote:
> >
> >> Nice.
> >> However, I wonder what that platform is for, if this is a space
> >> station. No gravity to walk around!!!
> >
> > Magnetic boots of course.
>
> Or heavy boots. Check this link... :-)
>
> http://milk.com/wall-o-shame/heavy_boots.html
Erhw! I'm having enough trouble as it is wondering how someone who believes
the universe was made in 6 days became the most powerful man in the world.
Now you're saying that not only college students, but university-level TAs
can't think their way through 4th grade astronomy?
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"Cousin Ricky" <ric### [at] yahoo com> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> wrote:
> > Because there is no atmosphere in space the shadows should be deep and
> > sharp (The ambient for your textures should be 0 or very close).
>
> Atmospheric scattering isn't the only factor. The Earth casts formidable
> backlighting. In low Earth orbit, the Earth occupies nearly all of one
> side of the universe. At the Earth-Moon distance, the Earth reflects
> almost 60 times more light than the Moon.
>
> The sharpness of the shadows depends on the size of the light source. The
> Sun spans about 1/2 degree in diameter, enough for subtly, but noticeably
> fuzzy shadow edges. An extreme case is the penumbral area of a lunar
> eclipse.
I stand (or sit) corrected. That would call for a very large area light.
Stephen
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Stephen nous apporta ses lumieres en ce 23-03-2007 04:37:
> "Cousin Ricky" <ric### [at] yahoo com> wrote:
>> "Stephen" <mcavoys_AT_aolDOT.com> wrote:
>>> Because there is no atmosphere in space the shadows should be deep and
>>> sharp (The ambient for your textures should be 0 or very close).
>> Atmospheric scattering isn't the only factor. The Earth casts formidable
>> backlighting. In low Earth orbit, the Earth occupies nearly all of one
>> side of the universe. At the Earth-Moon distance, the Earth reflects
>> almost 60 times more light than the Moon.
>> The sharpness of the shadows depends on the size of the light source. The
>> Sun spans about 1/2 degree in diameter, enough for subtly, but noticeably
>> fuzzy shadow edges. An extreme case is the penumbral area of a lunar
>> eclipse.
> I stand (or sit) corrected. That would call for a very large area light.
> Stephen
You can have an earth place holder (about the right apparent surface and
coloration) and use radiosity. Or, you can use a large area_light to simulate an
earth, or some other close-by off field planet. In that case, using look_like
with a sphere mapped with an adequate image_map can be nice.
For the sun, use a parallel light not to far and make it an area_light of
approximatively the right apparent extention.
--
Alain
-------------------------------------------------
Unitarian: Shit that happens to one person is just as bad as shit that happens
to another.
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