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Posting a new image made with the same code from "Invaders" changing a few
parameters... The most important modification is appliying textures more
complex to objects
Image 100% POV, only use a external program to compress in jpeg format.
Thanxs to Christian Froeschlin to give the idea of normals in objects
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![thehive.jpg](/povray.binaries.images/attachment/%3Cweb.45f9de9dc8f45ae0bc8faf520%40news.povray.org%3E/thehive.jpg?ttop=443866&toff=3950&preview=1)
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"Agustin Britait Molina" <agu### [at] hotmail com> wrote:
> Posting a new image made with the same code from "Invaders" changing a few
> parameters... The most important modification is appliying textures more
> complex to objects
>
> Image 100% POV, only use a external program to compress in jpeg format.
>
> Thanxs to Christian Froeschlin to give the idea of normals in objects
Very pleasant and 'effective' image! Well done! The position of the camera
and the proportions are better than in Invaders (to my sensitivity). The
idea is very inventive and diserves variations.
Bruno
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Agustin Britait Molina wrote:
> Posting a new image made with the same code from "Invaders" changing a few
> parameters... The most important modification is appliying textures more
> complex to objects
I like this, it looks more "real" although still abstract. Only
problem I see with your method as far as I understand it is that
you can not really design an image, it's more like "exploring" a
parameter space and "finding" cool images (similar to fractals) ;)
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> Only problem I see with your method as far as I understand it is that
> you can not really design an image, it's more like "exploring" a
> parameter space and "finding" cool images (similar to fractals) ;)
Yeah Christian, is the idea... ;)
I used fractint from many years from my student period, then my work method
is similar
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"Agustin Britait Molina" <agu### [at] hotmail com> wrote in message
news:web.45fdd591dae02d5d7ac3899c0@news.povray.org...
>> Only problem I see with your method as far as I understand it is that
>> you can not really design an image, it's more like "exploring" a
>> parameter space and "finding" cool images (similar to fractals) ;)
>
> Yeah Christian, is the idea... ;)
>
> I used fractint from many years from my student period, then my work
> method
> is similar
I tried something like this some time ago using PoV-Tree models. If
you zoom into the bark, there are some fascinating scenes to be had.
~Steve~
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> I tried something like this some time ago using PoV-Tree models. If
> you zoom into the bark, there are some fascinating scenes to be had.
>
> ~Steve~
I could want see it if you have localized, I finding new methods to create
"renderfractals" images
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