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14 Nov 2024 17:11:30 EST (-0500)
  Invaders from outer space (Message 1 to 8 of 8)  
From: Agustin Britait Molina
Subject: Invaders from outer space
Date: 9 Mar 2007 23:00:00
Message: <web.45f22b4c91f16f5dc9d1b24c0@news.povray.org>
This is a image using a particular tecnique used over POV

Basically, is place some primitives, give properties nearly to perfect
mirrors and render it at high trace rate, then look, zoom, change,
re-render... until obtain a aceptable image

To raise the image look, I use a few of post-process in photoshop. I posted
original image and postprocessed to POV purish

sry for my english


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invaders.jpg


 

From: Agustin Britait Molina
Subject: Re: Invaders from outer space
Date: 9 Mar 2007 23:10:01
Message: <web.45f22e516b6ce5a1c9d1b24c0@news.povray.org>
Original image, source code in p.b.s.


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0015.png


 

From: Christian Froeschlin
Subject: Re: Invaders from outer space
Date: 10 Mar 2007 15:08:13
Message: <45f3102d@news.povray.org>
Agustin Britait Molina wrote:

> Basically, is place some primitives, give properties nearly to perfect
> mirrors and render it at high trace rate, then look, zoom, change,
> re-render... until obtain a aceptable image

Looks interesting. Is it just a sphere and some disks?

One of the first things I tried with POV-Ray was to see what
it would do when the camera was placed between to mirrors ;)
It looked a bit dull in the distance so I gave the finish
ambient > 0 to fade into some sort of white glow.


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conref.jpg

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conref-external.jpg


 

From: Christian Froeschlin
Subject: Re: Invaders from outer space
Date: 10 Mar 2007 15:43:52
Message: <45f31888$1@news.povray.org>
Christian Froeschlin wrote:

> Is it just a sphere and some disks?

Oh, ignore that, I just noticed you posted the source in p.t.s-f ;)

I was surprised to see you did't use normals in your textures, so
all the structure you see is actually just caused by reflections.
Actually, you can get quite funny effects in your image when
using normals. Try applying

   normal {bumps 0.02 scale 0.03}

to the mirror texture or

   normal {bumps 0.2 scale 0.01}

to the first of the three sphere objects ;)


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From: Kenneth
Subject: Re: Invaders from outer space
Date: 13 Mar 2007 00:50:01
Message: <web.45f63ab56b6ce5a15cbfbb400@news.povray.org>
I like it!  Nice work.  This would make an interesting science-fiction book
cover.

Ken W.


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From: Agustin Britait Molina
Subject: Re: Invaders from outer space
Date: 13 Mar 2007 12:10:01
Message: <web.45f6dab06b6ce5a1c3ecc9c0@news.povray.org>
> I was surprised to see you did't use normals in your textures, so
> all the structure you see is actually just caused by reflections.
> Actually, you can get quite funny effects in your image when
> using normals. Try applying
>
>    normal {bumps 0.02 scale 0.03}
>
> to the mirror texture or
>
>    normal {bumps 0.2 scale 0.01}
>
> to the first of the three sphere objects ;)

I tested your suggest, really curious effect.

But add normals reduce the zooming posibilities of the source, later I
upload other image made with same code but other zoom


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From: Christian Froeschlin
Subject: Re: Invaders from outer space
Date: 15 Mar 2007 17:48:04
Message: <45f9cd24@news.povray.org>
Christian Froeschlin wrote:

> One of the first things I tried with POV-Ray was to see what
> it would do when the camera was placed between to mirrors ;)

Revisiting that old scene I just had to play with it some more,
so here is a triangular room made using three mirrors:


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conref2-800.jpg


 

From: Agustin Britait Molina
Subject: Re: Invaders from outer space
Date: 15 Mar 2007 19:00:01
Message: <web.45f9dd3d6b6ce5a1bc8faf520@news.povray.org>
> Revisiting that old scene I just had to play with it some more,
> so here is a triangular room made using three mirrors:

Good image, I like it


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