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The fog is not plain ground fog but planar media contained in a box of
approx. the same size as the terrain. With fog I can't get any visible
turbulence effect too. If somebody is interested I can upload the source
code.
The dragon is not mine, it is the Wyvern model for Poser from DAZ that I
converted to mesh2{} with Pose-Ray. I allways use the Poser/Pose-Ray combo
for humans and creatures so I forget to mention sometimes.
Best regards,
Christoph
"s.day" <s.d### [at] uelacuk> wrote:
> Good to see one of your images here, this is a very well composed scene. I
> think the ground fog looks pretty good, I never seem to be able to get the
> turbulent effect with ground fog that you always manage to achieve. Is
> there some setting I have not found yet because turbulence just doesn't
> seem to make much difference with fog when I use it..
>
> Great picture.
>
> Sean
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"gerberc" <ni.### [at] bluewinch> wrote:
> If somebody is interested I can upload the source code.
>
Stephen
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"gerberc" <ni.### [at] bluewinch> schreef in bericht
news:web.45d0695cdaefef4dd7185e40@news.povray.org...
> The fog is not plain ground fog but planar media contained in a box of
> approx. the same size as the terrain. With fog I can't get any visible
> turbulence effect too. If somebody is interested I can upload the source
> code.
>
I am certainly interested!
GeoControl is an interesting program. I downloaded the demo version this
morning. In combination with World Machine the results can be terrific!
I mus say that these generation height_field generators go beyond the
Leveller possibilities I believe, and they are fast.
Thomas
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O.K., I just posted the important parts of the source at p.b.s-f.
Best regards, Christoph
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gerberc wrote:
> It's been a long time since I posted an image here. I just discovered
> GeoControl, a very nice terrain generator, and thought I'd post one of my
> experiments. The ground fog is not very realistic, unfortunately scattering
> media rendered too slowly. This one uses a mix of emittive and absorbtive
> media and took 16 h on a 3.6 GHz P4 at 2800x2100 pixels. Terrain made with
> GeoControl, trees with POV-Tree.
>
> Best regards, Christoph
>
>
>
> ------------------------------------------------------------------------
>
Beautiful.
-- Arttu "Blizzara" Voutilainen
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"gerberc" <ni.### [at] bluewinch> schreef in bericht
news:web.45d0ad12daefef4d914cb4ab0@news.povray.org...
> O.K., I just posted the important parts of the source at p.b.s-f.
>
Thank you! that is great. Always very useful to learn how others do some
things. :-)
Thomas
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Really nice image! I'm particularly impressed that all those trees didn't
slow it down too much. I always assumed povtree looked so good up close that
it just wouldn't work in a big scene. I'm doing some landscapes at the
moment I'll have to give povtree a try.
--
Tek
http://evilsuperbrain.com
"gerberc" <ni.### [at] bluewinch> wrote in message
news:web.45cf389f485870539e170a380@news.povray.org...
> It's been a long time since I posted an image here. I just discovered
> GeoControl, a very nice terrain generator, and thought I'd post one of my
> experiments. The ground fog is not very realistic, unfortunately
> scattering
> media rendered too slowly. This one uses a mix of emittive and absorbtive
> media and took 16 h on a 3.6 GHz P4 at 2800x2100 pixels. Terrain made with
> GeoControl, trees with POV-Tree.
>
> Best regards, Christoph
>
>
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Just be sure to use the mesh output option, then the trees render fast and
multiple copies don't need too much RAM.
Christoph
"Tek" <tek### [at] evilsuperbraincom> wrote:
> Really nice image! I'm particularly impressed that all those trees didn't
> slow it down too much. I always assumed povtree looked so good up close that
> it just wouldn't work in a big scene. I'm doing some landscapes at the
> moment I'll have to give povtree a try.
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aha! thanks for the tip.
--
Tek
http://evilsuperbrain.com
"gerberc" <ni.### [at] bluewinch> wrote in message
news:web.45d4b436daefef4d9d757ca20@news.povray.org...
> Just be sure to use the mesh output option, then the trees render fast and
> multiple copies don't need too much RAM.
>
> Christoph
>
> "Tek" <tek### [at] evilsuperbraincom> wrote:
>> Really nice image! I'm particularly impressed that all those trees didn't
>> slow it down too much. I always assumed povtree looked so good up close
>> that
>> it just wouldn't work in a big scene. I'm doing some landscapes at the
>> moment I'll have to give povtree a try.
>
>
>
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"gerberc" <ni.### [at] bluewinch> wrote:
> O.K., I just posted the important parts of the source at p.b.s-f.
>
> Best regards, Christoph
Thanks Christoph, I have been away for a few days and was just about to beg
for the source when I saw you had already posted it..
Sean
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