POV-Ray : Newsgroups : povray.binaries.images : shiny tiles Server Time
6 Aug 2024 14:21:18 EDT (-0400)
  shiny tiles (Message 1 to 1 of 1)  
From: nemesis
Subject: shiny tiles
Date: 27 Oct 2006 09:20:01
Message: <web.454207595fbda784cab9b5780@news.povray.org>
in response to:
http://news.povray.org/povray.newusers/thread/%3Cweb.4540c259c924118ad8ef73430%40news.povray.org%3E/?mtop=2

here's a render of my quick hack.  resulted in a nice wallpaper... :)

source:

#declare t_shiny_tiles = texture {
        pigment { rgb 1 }
        normal { average
                normal_map {
                        [.7 gradient x bump_size (-.8) translate .5*x
slope_map {[0 0][.98 0][.98 1][1 .6]} ]
                        [.7 gradient y bump_size (-.8) translate .5*y
turbulence .002 scale x*.1 slope_map {[0 0][.99 0][.98 1][1 1]} ]
                        [1 quilted control0 .2 control1 .2 bump_size (.5)
translate .5*(x+y) slope_map {[0 0][.98 0][.98 1][1 .6]}]
                }
        }
        finish { ambient .44 diffuse .4 specular .4 roughness .04 }
}

plane { z, 4
        texture { t_shiny_tiles }

        rotate 40*x
        rotate 20*z
}

#declare foco = <-1,.2,5.6>;
camera { aperture .24 blur_samples 32 focal_point foco }

light_source { 4-7*z 1 }
light_source { -4*x+6*z+3*y 1 }


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