Trevor G Quayle nous apporta ses lumieres en ce 20/09/2006 08:29:
> Alain <ele### [at] netscapenet> wrote:
>> A way to do that is to use a difference where you apply the finish individualy
>> to the outer and iner parts instead of to the whole thing.
>
> Yes, I realize that, only the model is a mesh. I may have to create the
> lenses out of CSG.
>
>
> -tgq
>
>
Do you have a distinct mesh for the headlights? If so, you can place a second
instance behind the first and apply the normals to that one.
--
Alain
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Getting the job done is no excuse for not following the rules.
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