|
![](/i/fill.gif) |
Hi all, it is my first post here. Final version.
software - Blender, Poser - people, POVTree(TOMTREE)-palms,Rune's Particle
System-water,POV-Ray.
Post a reply to this message
Attachments:
Download 'auditt060725_2.jpg' (116 KB)
Preview of image 'auditt060725_2.jpg'
![auditt060725_2.jpg](/povray.binaries.images/attachment/%3Cweb.44c726c64b4226041fadbe2d0%40news.povray.org%3E/auditt060725_2.jpg?ttop=443866&toff=4300&preview=1)
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Hi Pavel,
excellent image.
I like the composition and the perspective.
Personally I'ld add some stones, dust or litter on the ground and the water
particles aren't fine enough to be really convincing.
Keep up with good work like this!
Norbert Kern
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Nice job!
IMHO the scene needs some objects behind the camera
(at least sky sphere) for reflections in the car :)
Did you use subdivision mesh (Shift-E ?) or
NURBS for the car?
Gena.
"PB_Boza" <boj### [at] quick cz> wrote:
> Hi all, it is my first post here. Final version.
>
> software - Blender, Poser - people, POVTree(TOMTREE)-palms,Rune's Particle
> System-water,POV-Ray.
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Would you be so kind as to supply me with the textures you used for the car in
both scenes. I'm not getting it right with my models.
-Nekar
--
/* Nekar Xenos */#local N=<-20,40,100>;#local K=<20,-40,100>;#local R=seed(0);
blob{#while((K-N).x>0)#local X=N;#local N=N+<rand(R),rand(R),1>/3;#local N=(
vlength(N-K)<vlength(X-K)?N:2*X-N);sphere{<N.y,-N.x,N.z>,1,1 scale .02}sphere{N
,1,1 scale.02}sphere{<-N.x-40,N.y,N.z>1,1 scale.01}sphere{<N.x+40,-N.y,N.z>1,1
scale.01 }#end pigment{rgbt 1}interior{media{emission <2,4,5>*5}}hollow}
Post a reply to this message
|
![](/i/fill.gif) |