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From: Norbert Kern
Subject: Help! - texture problem
Date: 30 Jun 2006 10:45:01
Message: <web.44a5389df94cf7555504269e0@news.povray.org>
Hi,

I have a problem. I want to generate discs with overlaping textures. But all
what I get are discrete discs despite trying many settings for transmit or
filter. The disc definition is as follows -

//__________________________________

disc {
        0,y,1
        texture {
                pigment {
                        cylindrical
                        color_map {
                                [0.0  rgb 0.5 transmit 0 filter 0]
                                [0.3  rgb 1.0 transmit 0 filter 0]
                                [0.9  rgb 0.0 transmit 0 filter 0]
                                [1.0  rgb 0.0 transmit 0 filter 0]
                        }
                }
                finish {ambient 1 diffuse 0}
        }
}

//___________________________________

There are no lights, no radiosity, only these discs and a background with
rgb
0.5.

How can I get 'merged' discs?
Please help!


Norbert Kern


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Attachments:
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Preview of image 'problem.jpg'
problem.jpg


 

From: Zeger Knaepen
Subject: Re: Help! - texture problem
Date: 30 Jun 2006 10:52:01
Message: <44a53a91$1@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote in message 
news:web.44a5389df94cf7555504269e0@news.povray.org...
> I have a problem. I want to generate discs with overlaping textures. 
But all
> what I get are discrete discs despite trying many settings for 
transmit or
> filter. The disc definition is as follows -
> 
> //__________________________________
> 
> disc {
>         0,y,1
>         texture {
>                 pigment {
>                         cylindrical
>                         color_map {
>                                 [0.0  rgb 0.5 transmit 0 filter 0]
>                                 [0.3  rgb 1.0 transmit 0 filter 0]
>                                 [0.9  rgb 0.0 transmit 0 filter 0]
>                                 [1.0  rgb 0.0 transmit 0 filter 0]
>                         }
>                 }
>                 finish {ambient 1 diffuse 0}
>         }
> }
> 
> //___________________________________

how do you expect to have transparency with a transmit-value of 0 ? :-/

try:

disc {
         0,y,1
         texture {
                 pigment {
                         cylindrical
                         color_map {
                                 [0.0  rgb 0.5 transmit 1]
                                 [0.3  rgb 1.0 transmit 0]
                                 [0.9  rgb 0.0 transmit 0]
                                 [1.0  rgb 0.0 transmit 0]
                         }
                 }
                 finish {ambient 1 diffuse 0}
         }
 }


cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Shay
Subject: Re: Help! - texture problem
Date: 30 Jun 2006 11:11:47
Message: <44a53f33$1@news.povray.org>
Norbert Kern wrote:
> Hi,
> 
> I have a problem. I want to generate discs with overlaping textures. But all
> what I get are discrete discs despite trying many settings for transmit or
> filter. The disc definition is as follows -

You don't want transmit or filter. You want disc*disc or max(disc, disc) 
or min(disc, disc). To do any of that, you'll need to make each pattern 
you would like to overlap into a function.

  -Shay


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From: Norbert Kern
Subject: Re: Help! - texture problem
Date: 30 Jun 2006 16:30:00
Message: <web.44a5890d9c5d7299a5591a630@news.povray.org>
thanx, but your tip doesn't solve the problem.
Of course I tried several values for transmit and filter.

Norbert Kern


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Attachments:
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Preview of image 'problem2.jpg'
problem2.jpg


 

From: Norbert Kern
Subject: Re: Help! - texture problem
Date: 30 Jun 2006 16:35:01
Message: <web.44a58a5f9c5d7299a5591a630@news.povray.org>
Shay <sha### [at] nonenone> wrote:

> You don't want transmit or filter. You want disc*disc or max(disc, disc)
> or min(disc, disc). To do any of that, you'll need to make each pattern
> you would like to overlap into a function.


interesting, but in the end I want to do it with more than 1000000 discs.
IIRC you can add so many patterns in a single function.

Norbert Kern


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From: Zeger Knaepen
Subject: Re: Help! - texture problem
Date: 30 Jun 2006 18:41:27
Message: <44a5a897$1@news.povray.org>
could you give the entire source ?

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Jim Charter
Subject: Re: Help! - texture problem
Date: 30 Jun 2006 19:14:26
Message: <44a5b052$1@news.povray.org>
Norbert Kern wrote:
> Hi,
> 
> I have a problem. I want to generate discs with overlaping textures. But all
> what I get are discrete discs despite trying many settings for transmit or
> filter. The disc definition is as follows -
> 
> //__________________________________
> 
> disc {
>         0,y,1
>         texture {
>                 pigment {
>                         cylindrical
>                         color_map {
>                                 [0.0  rgb 0.5 transmit 0 filter 0]
>                                 [0.3  rgb 1.0 transmit 0 filter 0]
>                                 [0.9  rgb 0.0 transmit 0 filter 0]
>                                 [1.0  rgb 0.0 transmit 0 filter 0]
>                         }
>                 }
>                 finish {ambient 1 diffuse 0}
>         }
> }
> 
> //___________________________________
> 
> There are no lights, no radiosity, only these discs and a background with
> rgb
> 0.5.
> 
> How can I get 'merged' discs?
> Please help!

I guess I am not sure what you want.

some thing like this gets?
[0.0  rgb 0.5 transmit  1 filter 0]
[0.3  rgb 1.0 transmit .5 filter 0]
[0.9  rgb 0.0 transmit .5 filter 0]
[1.0  rgb 0.0 transmit .5 filter 0]


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From: Norbert Kern
Subject: Re: Help! - texture problem
Date: 1 Jul 2006 00:35:00
Message: <web.44a5fb529c5d72994c493f840@news.povray.org>
"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
> could you give the entire source ?
>
> cu!

this piece of code shows the problem -

//_______________________________

global_settings {
        assumed_gamma 2.2
        max_trace_level 150
        noise_generator 2
}

#declare hfscalx = 80;
#declare hfscalz = 60;

camera {
        orthographic
        location <0,100,0>
        look_at  <0,0,0>
        right hfscalx*x
        up hfscalz*z
}

background {color rgb 0.5}
//plane {y, -1 texture {pigment {color rgb 0.5} finish {ambient 1 diffuse
0}}}

#declare thingy =
disc {
        0,y,1
        texture {
                pigment {
                        cylindrical
                        color_map {
                                [0.0  rgb 0.5 transmit 0 filter 0]
                                [0.3  rgb 1.0 transmit 0 filter 0]
                                [0.9  rgb 0.0 transmit 0 filter 0]
                                [1.0  rgb 0.0 transmit 0 filter 0]
                        }
                }
                finish {ambient 1 diffuse 0}
        }
        scale 4
        hollow double_illuminate
}

#declare areal = plane {y,0}
#declare r1 = seed(1);
#declare n = 0;
#while (n < 200)
        #declare X = rand(r1)*hfscalx*2;
        #declare Z = rand(r1)*hfscalz*2;
        #declare Norm = <0,0,0>;
        #declare Start = <X-hfscalx,100,Z-hfscalz>;
        #declare Inter = trace (areal,Start,-y,Norm);
        #if (vlength (Norm) != 0)
                object {
                        thingy
                        scale (0.7+0.6*rand(r1))
                        translate <Inter.x,0,Inter.z>
                }
                #declare n = n+1;
        #end
#end
//______________________________________________


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From: Norbert Kern
Subject: Re: Help! - texture problem
Date: 1 Jul 2006 00:45:00
Message: <web.44a5fcc99c5d72994c493f840@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:

> I guess I am not sure what you want.
>
> some thing like this gets?
> [0.0  rgb 0.5 transmit  1 filter 0]
> [0.3  rgb 1.0 transmit .5 filter 0]
> [0.9  rgb 0.0 transmit .5 filter 0]
> [1.0  rgb 0.0 transmit .5 filter 0]


I'm sorry, doen't help.
Transmit seems only to let fade out the pigment without any transparency
I posted source code in my last answer within this thread, Jim.


Norbert Kern


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From: Jim Charter
Subject: Re: Help! - texture problem
Date: 1 Jul 2006 01:46:45
Message: <44a60c45@news.povray.org>
Norbert Kern wrote:

 > Jim Charter <jrc### [at] msncom> wrote:
 >
 >
 >> I guess I am not sure what you want.
 >>
 >> some thing like this gets?
 >> [0.0  rgb 0.5 transmit  1 filter 0]
 >> [0.3  rgb 1.0 transmit .5 filter 0]
 >> [0.9  rgb 0.0 transmit .5 filter 0]
 >> [1.0  rgb 0.0 transmit .5 filter 0]
 >
 >
 >
 >
 > I'm sorry, doen't help.
 > Transmit seems only to let fade out the pigment without any transparency
 > I posted source code in my last answer within this thread, Jim.
 >

Okay, I ran that code. It shows what I got when I tested the code you 
first showed.  Attached is my own version.

Upper left is your original texture with no filter, no transmission.

Lower left is the texture with .5 filter on all pigments and 0 transmission.

Upper right is 0 filter and .5 transmission on all pigments.

Lower right shows the texture with 0 filter and the transmission varied 
from 1 at the outer edge of each disc to 0 at the center.

Given this reference I am wondering which effects are favourable and 
which are not for your final effect.

Alternatively maybe you could mock up the effect you want in an image 
editor.  It is what you mean by "merged discs" and "transparency" that I 
am not understanding I guess.

Are you trying for craters btw?


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Attachments:
Download 'img.test.0069.jpg' (39 KB)

Preview of image 'img.test.0069.jpg'
img.test.0069.jpg


 

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