POV-Ray : Newsgroups : povray.binaries.images : Knot world WIP 2 Server Time
7 Aug 2024 17:25:51 EDT (-0400)
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From: Smws
Subject: Re: Knot world WIP 2
Date: 25 Feb 2006 16:10:00
Message: <web.4400c79be24ce0198e734cf70@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> A slightly less-naked knot. The stairways and platforms are generated
> algorithmically; stairs hook up to the platforms from below, with handrails
> properly linked. I spent much of the weekend perfecting my wood texture and
> bevelling all the carpentry (it makes a surprising difference, even from a
> distance!). Render time: 6+ hours.
>
> 1600x1200 version:
> http://www.infradead.org/~wmp/knotworld2_big.jpg
>
> Still to do (easy):
>  *Not completely happy with the bricks as viewed up close. Need to tweak
> overlap and bevel.
>  *Raise global lighting level slightly.
>  *Tweak the stairway / platform generators and rand() seeds to get slightly
> more on show.
>
> Still to do (tricky):
>  *Doorways / windows in brickwork. I'll try to do it by leaving gaps, but if
> all else fails I can always difference them out of the finished product.
>  *People. Need to find some free meshes I think. Failing that, its mannekin
> time...
>  *More knots in the background!!
>
> Thoughts?
>
> Bill

Wow, a truly amazing image. You're heading into nice composition and colors,
too. It's beyond the proof-of-concept knots you've been showing here. It
would be neat if you had something like plants or moss, or something that
responded to the "gravity" of the scene rather than just the gravity along
the knot.

I especially like the big Jupiter-knot in the background- very nice touch.
It would be maybe be interesting to have something airborne in the
forground or middle distance, maybe even casting a shadow on the knot. Did
someone suggest hang-gliders? Or umbrellas, or falling nannies...

It will be interesting to see this picture progress. Good work!
-Stefan Sittler


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