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I haven't posted anything in a long time, though I've been lurking, so I
figured I should say SOMETHING. :P
A tuning fork made using some quite simplistic CSG. The rust texture is a
POV procedural, and the lighting was done with the HDR probe that comes
with MegaPOV.
I don't think I have the code anymore, but if I find it I'll post that too.
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Attachments:
Download 'tuning_fork.png' (323 KB)
Preview of image 'tuning_fork.png'
![tuning_fork.png](/povray.binaries.images/attachment/%3Cweb.43cc6a7b92be73f9cb2bfb270%40news.povray.org%3E/tuning_fork.png?ttop=443866&toff=4750&preview=1)
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Hey, that's quite cool really...
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"etrask" <et7### [at] yahoo com> wrote:
> I haven't posted anything in a long time, though I've been lurking, so I
> figured I should say SOMETHING. :P
>
> A tuning fork made using some quite simplistic CSG. The rust texture is a
> POV procedural, and the lighting was done with the HDR probe that comes
> with MegaPOV.
But is it still in tune?
Nice looking rust!
RG
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> But is it still in tune?
>
> Nice looking rust!
We're a weird bunch, aren't we? Most people spent a fortune trying to
*avoid* rust, and we spend our time trying to *create* it! LOL.
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etrask wrote:
> I haven't posted anything in a long time, though I've been lurking, so I
> figured I should say SOMETHING. :P
If you'd posted this earlier it probably wouldn't be anywhere NEAR as rusty!
Love it
Rick Measham
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