POV-Ray : Newsgroups : povray.binaries.images : fighter (v2) Server Time
7 Aug 2024 23:18:04 EDT (-0400)
  fighter (v2) (Message 1 to 3 of 3)  
From: Roman Reiner
Subject: fighter (v2)
Date: 9 Oct 2005 13:30:01
Message: <web.434952d0af24bb47d2e82b010@news.povray.org>
So.....

Today i found the time again to go on working on my fighter. although i
supposed the modelling to be completed i nevertheless added a few details
to the upper surface. after that i startet to work on the texture. up to
now i added those big white stripes some small labels and those exhaust-gas
traces which i do not like yet. I also added some bumpmap. Still a lot of
work to do but i like it already.

Comments are welcome

Roman


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fighter03.jpg


 

From: Stefan Viljoen
Subject: Re: fighter (v2)
Date: 10 Oct 2005 02:27:08
Message: <434a09bb@news.povray.org>
Roman Reiner spake:

> So.....
> 
> Today i found the time again to go on working on my fighter. although i
> supposed the modelling to be completed i nevertheless added a few details
> to the upper surface. after that i startet to work on the texture. up to
> now i added those big white stripes some small labels and those
> exhaust-gas traces which i do not like yet. I also added some bumpmap.
> Still a lot of work to do but i like it already.
> 
> Comments are welcome

Looks nice... - modelling by hand or with a modeller?

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Roman Reiner
Subject: Re: fighter (v2)
Date: 10 Oct 2005 05:15:00
Message: <web.434a3023cc95f5c8d2e82b010@news.povray.org>
Stefan Viljoen wrote:

> Looks nice... - modelling by hand or with a modeller?
>

The basic shape has been modeled by hand directly in POV-Ray then converted
to *.obj format by hand (syntaxes are quite similar) and then importet to
Wings3D. There I did the rest of the modelling.
I use PoseRay for reimporting to POV-Ray.

Roman


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