POV-Ray : Newsgroups : povray.binaries.images : My first post here :D Server Time
8 Aug 2024 08:13:20 EDT (-0400)
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From: John VanSickle
Subject: Re: My first post here :D
Date: 6 Oct 2005 20:40:48
Message: <4345c410@news.povray.org>
Roman Reiner wrote:
> Hi there!
> 
> Actually it's more a model than an image but i could not find the models
> section ;-)
> 
> After searching the web quite a while for good (and free) scifimodels for
> use in animations in vain i finally decided to build my one ones after all.
> What you see here is the first outcome of my attempt to build a whole fleet
> (and possibly an opposing one). in addition this is also the very first
> model i even startet with pencil and paper! The modelling is more or less
> done and i'll start texturing it now.
> 
> Comments are very welcome!

Not bad.

> btw: i'm not a native english speaker. if you found mistakes you may keep
> them ;o)

Dein Englisch ist besser als mein Deutsch.

Regards,
John


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From: Stefan Persson
Subject: Re: My first post here :D
Date: 7 Oct 2005 12:54:10
Message: <4346a832$1@news.povray.org>
They're just... ehr.. greebles.. :D
Hehehe

Well, to greeble something is, IMHO, the process of adding
the small details that makes it look hich-tech.
It does not necessarily mean that a space ship.
I've read a brilliant tutorial about greebling a whole city.
This was in 3DS Max.. but.. still..

Like your model. :)

Stefan

"Roman Reiner" <lim### [at] gmxde> skrev i meddelandet 
news:web.4345439bd8170ea9acb032b40@news.povray.org...
> andrel <a_l### [at] hotmailcom> wrote:
>> Nicely done
>
> thx :-)
>
>>
>> Roman Reiner wrote:
>>
>> > btw: i'm not a native english speaker. if you found mistakes you may 
>> > keep
>> > them ;o)
>> if you are not native english you might not know the word 'greeble' yet
>> (http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html,
>> http://en.wikipedia.org/wiki/Greeble; search google for more examples)
>> very useful with this kind of image and a great way to impress other
>> non-natives.
>
> Although i haven't heard that word yet and although i didn't understand
> whether greeble is the name for the prozess generating those objects (e.g
> "i greebled the surface") or a name for those objects (e.g "i generated
> greebles") i actually experimented with this already. through those
> experiments i found a quite nice method to archive such surfaces in
> wings3D. maybe ill use this in the bigger models :-) thanks for the hint
>
> Roman
>
>
>


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From: Stefan Persson
Subject: Re: My first post here :D
Date: 7 Oct 2005 12:57:52
Message: <4346a910@news.povray.org>
Oh.. btw..

http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html

I hope you can get some inspiration from that.

Stefan

"Stefan Persson" <azy### [at] hotmailcom> skrev i meddelandet 
news:4346a832$1@news.povray.org...
> They're just... ehr.. greebles.. :D
> Hehehe
>
> Well, to greeble something is, IMHO, the process of adding
> the small details that makes it look hich-tech.
> It does not necessarily mean that a space ship.
> I've read a brilliant tutorial about greebling a whole city.
> This was in 3DS Max.. but.. still..
>
> Like your model. :)
>
> Stefan
>
> "Roman Reiner" <lim### [at] gmxde> skrev i meddelandet 
> news:web.4345439bd8170ea9acb032b40@news.povray.org...
>> andrel <a_l### [at] hotmailcom> wrote:
>>> Nicely done
>>
>> thx :-)
>>
>>>
>>> Roman Reiner wrote:
>>>
>>> > btw: i'm not a native english speaker. if you found mistakes you may 
>>> > keep
>>> > them ;o)
>>> if you are not native english you might not know the word 'greeble' yet
>>> (http://www.scifi-meshes.com/tutorials/norling/greeble/greeble.html,
>>> http://en.wikipedia.org/wiki/Greeble; search google for more examples)
>>> very useful with this kind of image and a great way to impress other
>>> non-natives.
>>
>> Although i haven't heard that word yet and although i didn't understand
>> whether greeble is the name for the prozess generating those objects (e.g
>> "i greebled the surface") or a name for those objects (e.g "i generated
>> greebles") i actually experimented with this already. through those
>> experiments i found a quite nice method to archive such surfaces in
>> wings3D. maybe ill use this in the bigger models :-) thanks for the hint
>>
>> Roman
>>
>>
>>
>
>


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