POV-Ray : Newsgroups : povray.binaries.images : Counter texture... Server Time
16 Nov 2024 11:15:18 EST (-0500)
  Counter texture... (Message 1 to 6 of 6)  
From: Hasan3
Subject: Counter texture...
Date: 4 Oct 2005 02:25:01
Message: <web.43421f6c99342853abc8d6340@news.povray.org>
How can I make counter texture like this.  ( T_Chrome_* texture is making
different effect. This picture is made by 3ds max)

Regards.
Hasan CELIK


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Attachments:
Download 'counter.jpg' (10 KB)

Preview of image 'counter.jpg'
counter.jpg


 

From: Slime
Subject: Re: Counter texture...
Date: 4 Oct 2005 02:46:38
Message: <4342254e@news.povray.org>
Looks like a good candidate for blurred reflection.

 - Slime
 [ http://www.slimeland.com/ ]


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From: jute
Subject: Re: Counter texture...
Date: 4 Oct 2005 05:00:01
Message: <web.434243c07e4e34f0fc1dc6790@news.povray.org>
"Hasan3" <PRO### [at] Yahoocom> wrote:
> How can I make counter texture like this.  ( T_Chrome_* texture is making
> different effect. This picture is made by 3ds max)

As it happens, I'm currently working on a brushed metal texture;
far from perfect, it's giving me at least a hint of the effect
I'm after.  Notice that without modifications this work (almost) only
on the XZ-plane of a surface.  Fiddle with the parameters!

#declare brushes_y = pigment {
   bozo
   color_map {
      [0 rgb 1]
      [.2 rgb 1]
      [.25 rgb 0]
      [.4 rgb 1]
      [.7 rgb 1]
      [.75 rgb 0]
      [1 rgb 1]
   }
   scale <.0025, .1, .01>*.01
}

#declare fn_brushes_y = function { pigment { brushes_y } }

#declare tex_brmetal_y = texture {
   pigment { rgb .5 }
   finish { ambient 0 diffuse 1 brilliance 2 metallic specular .6 roughness
..01 reflection { .04, .25 fresnel on} }
   normal {
      function { fn_brushes_y(x,y,z).gray } .0075
/* // this is the 'blurred reflections' technique Slime was talking about
      average
      normal_map {
        [function { fn_brushes_y(x,y,z).gray } .01 ]
        [function { fn_brushes_y(x+4354,y,z).gray } .01 ]
        [function { fn_brushes_y(x-2342,y,z).gray } .01 ]
        [function { fn_brushes_y(x+111,y,z).gray } .01 ]
      }
*/
   }
}


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From: Hasan3
Subject: Re: Counter texture...
Date: 5 Oct 2005 04:15:00
Message: <web.43438b647e4e34f0d80115770@news.povray.org>
"jute" <nomail@nomail> wrote:
> "Hasan3" <PRO### [at] Yahoocom> wrote:
> > How can I make counter texture like this.  ( T_Chrome_* texture is making
> > different effect. This picture is made by 3ds max)
>
> As it happens, I'm currently working on a brushed metal texture;
> far from perfect, it's giving me at least a hint of the effect
> I'm after.  Notice that without modifications this work (almost) only
> on the XZ-plane of a surface.  Fiddle with the parameters!
>



Jute,
thanks for the sample code.


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From: Thomas Lake
Subject: Re: Counter texture...
Date: 6 Oct 2005 02:32:11
Message: <4344c4eb$1@news.povray.org>
Hasan3 wrote:
> How can I make counter texture like this.  ( T_Chrome_* texture is making
> different effect. This picture is made by 3ds max)
> 
> Regards.
> Hasan CELIK

I think what you are trying to emulate is Anisotropic reflection

http://www.rendermanacademy.com/docs/AnisoReflect.htm

Something that povray does not do natively but I'm sure that with enough 
fiddling you could fake.


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From: David El Tom
Subject: Re: Counter texture...
Date: 6 Oct 2005 03:44:42
Message: <4344d5ea@news.povray.org>
Thomas Lake wrote:
> Hasan3 wrote:
>> How can I make counter texture like this.  ( T_Chrome_* texture is making
>> different effect. This picture is made by 3ds max)
>>
>> Regards.
>> Hasan CELIK
> 
> I think what you are trying to emulate is Anisotropic reflection
> 
> http://www.rendermanacademy.com/docs/AnisoReflect.htm
> 
> Something that povray does not do natively but I'm sure that with enough 
> fiddling you could fake.

Maybe it could be possible with megapov's aoi pattern, but I don`t know 
how exactly this could be achieved.


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