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Hello all,
I have been using POVRAY for about three months, and I really enjoy seeing
everyones work... so I decided to stop being a silent lurker and post for
the first time. Sorry that it isn't a classic reflective sphere on a
checkered plane! Anyways, all comments and suggestions will be much
appreciated.
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"James Evans" <nomail@nomail> wrote:
> Hello all,
> I have been using POVRAY for about three months, and I really enjoy seeing
> everyones work... so I decided to stop being a silent lurker and post for
> the first time. Sorry that it isn't a classic reflective sphere on a
> checkered plane! Anyways, all comments and suggestions will be much
> appreciated.
I've got one comment: What in the world is that? :D - anyway, it looks
psychedelic
My civ3-units - modelled and animated with pov-ray:
http://forums.civfanatics.com/showpost.php?p=2036938&postcount=4
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> Hello all,
> I have been using POVRAY for about three months, and I really enjoy seeing
> everyones work... so I decided to stop being a silent lurker and post for
> the first time. Sorry that it isn't a classic reflective sphere on a
> checkered plane! Anyways, all comments and suggestions will be much
> appreciated.
Great !!!!!! Very very very good first post !!! I like it !
(anyway I would like a bigger rendering ^^)
--
Dark Skull Software
http://www.darkskull.net
A+
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James Evans posted some sort of non-sphere-non-checkered-plane first post:
I like the floor texture. Care to share how you created it?
--
~Mike
Things! Billions of them!
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"James Evans" <nomail@nomail> schreef in bericht
news:web.42d4aecd1ed8e7e90aacc2e0@news.povray.org...
> Hello all,
> I have been using POVRAY for about three months, and I really enjoy seeing
> everyones work... so I decided to stop being a silent lurker and post for
> the first time. Sorry that it isn't a classic reflective sphere on a
> checkered plane! Anyways, all comments and suggestions will be much
> appreciated.
>
Welcome! Welcome!
Original work! All creative side tracks from checkers and spheres are
appreciated!
(as long as those are present, though... <cough> hmm?)
Thomas
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Mike Raiford <mra### [at] hotmail com> wrote:
> James Evans posted some sort of non-sphere-non-checkered-plane first post:
>
> I like the floor texture. Care to share how you created it?
>
> --
> ~Mike
>
> Things! Billions of them!
The floor texture is just a repetitive lattice of a hexagon with two
triangles on either side... then translated appropriately. I would be happy
to
post the source file if you'd like to see it.
~ James
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"aaglo" <aag### [at] jippii fi> wrote:
> "James Evans" <nomail@nomail> wrote:
> > Hello all,
> > I have been using POVRAY for about three months, and I really enjoy seeing
> > everyones work... so I decided to stop being a silent lurker and post for
> > the first time. Sorry that it isn't a classic reflective sphere on a
> > checkered plane! Anyways, all comments and suggestions will be much
> > appreciated.
>
> I've got one comment: What in the world is that? :D - anyway, it looks
> psychedelic
>
> My civ3-units - modelled and animated with pov-ray:
> http://forums.civfanatics.com/showpost.php?p=2036938&postcount=4
I have no clue what it is!!! My wife keeps asking not what something is, but
why I spent so long making an image! So I decided to appease her and I made
a six pointed star (she's Jewish) and she appreciated the image....but then
I thought the image needed more excitement so I played around with rotating
it around its axis and added two spheres. I'm glad you like it. Attached is
the starting image.
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Wasn't it James Evans who wrote:
>Mike Raiford <mra### [at] hotmail com> wrote:
>> James Evans posted some sort of non-sphere-non-checkered-plane first post:
>>
>> I like the floor texture. Care to share how you created it?
>>
>> --
>> ~Mike
>>
>> Things! Billions of them!
>
>The floor texture is just a repetitive lattice of a hexagon with two
>triangles on either side... then translated appropriately. I would be happy
>to
>post the source file if you'd like to see it.
>~ James
Did you consider using a hexagonal texture map, something like this:
#include "colors.inc"
#include "stones.inc"
#declare T1 = texture {T_Stone20 scale 5} // Texture for hexagons
#declare T2 = texture {T_Stone17 scale 2} // texture for triangles
#declare S=sin(pi*2/3);
#declare C=cos(pi*2/3);
plane {y,0
texture {function {sin(x-pi/2) * sin(x*C+z*S) * sin(x*C-z*S) /4}
texture_map { [0.5 T1][0.5 T2] }
}
}
--
Mike Williams
Gentleman of Leisure
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Mike Williams <nos### [at] econym demon co uk> wrote:
> Wasn't it James Evans who wrote:
> >Mike Raiford <mra### [at] hotmail com> wrote:
> >> James Evans posted some sort of non-sphere-non-checkered-plane first post:
> >>
> >> I like the floor texture. Care to share how you created it?
> >>
> >> --
> >> ~Mike
> >>
> >> Things! Billions of them!
> >
> >The floor texture is just a repetitive lattice of a hexagon with two
> >triangles on either side... then translated appropriately. I would be happy
> >to
> >post the source file if you'd like to see it.
> >~ James
>
> Did you consider using a hexagonal texture map, something like this:
>
> #include "colors.inc"
> #include "stones.inc"
>
> #declare T1 = texture {T_Stone20 scale 5} // Texture for hexagons
> #declare T2 = texture {T_Stone17 scale 2} // texture for triangles
>
> #declare S=sin(pi*2/3);
> #declare C=cos(pi*2/3);
>
> plane {y,0
> texture {function {sin(x-pi/2) * sin(x*C+z*S) * sin(x*C-z*S) /4}
> texture_map { [0.5 T1][0.5 T2] }
> }
> }
>
> --
> Mike Williams
> Gentleman of Leisure
Since I've only been using POVRAY for about three months, I am still
learning. I did't know that you could use the above mentioned method.
Thanks for the advice! I am going to go try it out now.
~ James
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