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NURBS... NURBS's... NURBSi...?
Either way, here's the result of some work tonight with a c++ program in
p.b.s.f. to read points and output a single nurbs patch to a uv-mapped
mesh2 file with normals. Any degree works fine for u and v dimensions.
Parses a simple input file. Improvements planned, but here it is for now.
Still needs more testing. Here it is finishing off a fillet nicely with a
10x10 patch, although I don't know the math to find the weight of the
middle point such that everything is perfectly circular. Let me know if
it's useful at all, otherwise I'll assume the worst...
- Ricky
Ooh. Maybe I'll make it so if you leave out weights, it assumes those are 1
also - it already figures out the knot vector if you leave that out.
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