POV-Ray : Newsgroups : povray.binaries.images : Force Of Nature (Early WIP) Server Time
8 Aug 2024 20:25:31 EDT (-0400)
  Force Of Nature (Early WIP) (Message 11 to 14 of 14)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Alain
Subject: Re: Force Of Nature (Early WIP)
Date: 29 May 2005 11:38:50
Message: <4299e20a$1@news.povray.org>
Loki nous apporta ses lumieres en ce 2005-05-28 16:46:
> Here's another WIP of this, slightly further along.  The rainy environment
> is still awful, the patio is too regular, the grass needs some work, the
> background image is less stormy than it should be...
> 
> OK, so there's nothing perfect yet, but I'm getting there.
> 
> L
> -
> 
> 
> ------------------------------------------------------------------------
> 
Comming good! Your getting the mood on a nice way. The grass, been abscured by the
blown dust, is 
almost perfect. Don't loose to much time on it. For the patio, place each slab with a
bit of jitter: 
some small, compared to the spacing, random translation and rotation. Maybe make the
clouds darker, 
they look like fair weather clouds.

Alain


Post a reply to this message

From: Loki
Subject: Re: Force Of Nature (Early WIP)
Date: 30 May 2005 13:45:01
Message: <web.429b50ffedef6769ad5916700@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Comming good! Your getting the mood on a nice way. The grass, been abscured by the
blown dust, is
> almost perfect. Don't loose to much time on it. For the patio, place each slab with
a bit of jitter:
> some small, compared to the spacing, random translation and rotation. Maybe make the
clouds darker,
> they look like fair weather clouds.
>
> Alain

The patio will eventually get replaced by a 'crazy-paving' macro, but I
haven't written it yet.  I'm going to work on the fence next, though I also
want to add another layer of grass in longer tufts around the shed and
fence posts to make it seem less well kept.

L
-


Post a reply to this message

From: Alain
Subject: Re: Force Of Nature (Early WIP)
Date: 30 May 2005 17:58:52
Message: <429b8c9c$1@news.povray.org>
Loki nous apporta ses lumieres en ce 2005-05-30 13:44:
> Alain <ele### [at] netscapenet> wrote:
> 
>>Comming good! Your getting the mood on a nice way. The grass, been abscured by the
blown dust, is
>>almost perfect. Don't loose to much time on it. For the patio, place each slab with
a bit of jitter:
>>some small, compared to the spacing, random translation and rotation. Maybe make the
clouds darker,
>>they look like fair weather clouds.
>>
>>Alain
> 
> 
> The patio will eventually get replaced by a 'crazy-paving' macro, but I
> haven't written it yet.  I'm going to work on the fence next, though I also
> want to add another layer of grass in longer tufts around the shed and
> fence posts to make it seem less well kept.
> 
> L
> -
> 
I like those ideas :)
I agree, longer grass around the shed and along the fences will probably improve the
overall feel.

Alain


Post a reply to this message

From: Lonnie
Subject: Re: Force Of Nature (Early WIP)
Date: 4 Jun 2005 21:20:00
Message: <web.42a25236edef67693cb015b90@news.povray.org>
"Loki" <nomail@nomail> wrote:
> Here's another WIP of this, slightly further along.  The rainy environment
> is still awful, the patio is too regular, the grass needs some work, the
> background image is less stormy than it should be...
>
> OK, so there's nothing perfect yet, but I'm getting there.
>
> L
> -

Chris Colefax (http://www.geocities.com/ccolefax/) has written an include
that will "explode" any CSG object.  What's really cool is it isn't limited
to the pieces flying outward from a single point - they can be blown with
the wind and then fall to earth.  Might be helpful. :o)


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.