POV-Ray : Newsgroups : povray.binaries.images : First -time poster, long-time lurker Server Time
8 Aug 2024 18:19:31 EDT (-0400)
  First -time poster, long-time lurker (Message 1 to 5 of 5)  
From: Bill
Subject: First -time poster, long-time lurker
Date: 10 May 2005 12:00:00
Message: <web.4280d9b9730e57731f01d10@news.povray.org>
Greetings everyone.

Been watching the discourse for a while, and there's some fantastic work on
show here. I thought I'd make a humble contribution along the usual lines.
Reflective balls on a checkered plane - check!

I'm reasonably proud of this, considering I knocked it up in less than 2
hours. The ground plane and the shadows could definitely be better, but I'm
still learning how to use isosurfaces and this is only my second ever
attempt at using radiosity!

Anyway, njoy
Bill


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From: asfiXy
Subject: Re: First -time poster, long-time lurker
Date: 10 May 2005 14:15:01
Message: <web.4280f9d427fccfdf500dca390@news.povray.org>
Funny concept, I like it.

There are some black artifacts on the reflective balls, maybe they'll
disapear if you increase the max_gradient value in your isosurfaces


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From: Stefan Viljoen
Subject: Re: First -time poster, long-time lurker
Date: 11 May 2005 00:55:15
Message: <42819032@news.povray.org>
The right honourable Bill penned on Tuesday 10 May 2005 17:56:

> Greetings everyone.
> 
> Been watching the discourse for a while, and there's some fantastic work
> on show here. I thought I'd make a humble contribution along the usual
> lines. Reflective balls on a checkered plane - check!

Not bad! Did you use HDRI or just a high reflection value?

Regards,
-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Bill
Subject: Re: First -time poster, long-time lurker
Date: 11 May 2005 05:30:01
Message: <web.4281cfa127fccfdf731f01d10@news.povray.org>
Stefan Viljoen <spa### [at] polardcom> wrote:
> The right honourable Bill penned on Tuesday 10 May 2005 17:56:
>
> > Greetings everyone.
> >
> > Been watching the discourse for a while, and there's some fantastic work
> > on show here. I thought I'd make a humble contribution along the usual
> > lines. Reflective balls on a checkered plane - check!
>
> Not bad! Did you use HDRI or just a high reflection value?

reflection { 1.0 } ambient 0 diffuse 0 ...and a bit of phong. Black pigment,
of course. To be honest, I'm not entirely sure I know what HDRI is...!

Bill


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From: Stefan Viljoen
Subject: Re: First -time poster, long-time lurker
Date: 12 May 2005 02:14:40
Message: <4282f450@news.povray.org>
The right honourable Bill penned on Wednesday 11 May 2005 11:27:

> Stefan Viljoen <spa### [at] polardcom> wrote:
>> The right honourable Bill penned on Tuesday 10 May 2005 17:56:
>>
>> > Greetings everyone.
>> >
>> > Been watching the discourse for a while, and there's some fantastic
>> > work on show here. I thought I'd make a humble contribution along the
>> > usual lines. Reflective balls on a checkered plane - check!
>>
>> Not bad! Did you use HDRI or just a high reflection value?
> 
> reflection { 1.0 } ambient 0 diffuse 0 ...and a bit of phong. Black
> pigment, of course. To be honest, I'm not entirely sure I know what HDRI
> is...!
> 
> Bill

I'm not sure myself, but it seems to enable you to do ultra-realistic
reflections. Yours looked like an implementation of that. Nice image,
still.

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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