|
![](/i/fill.gif) |
I improved the modeling quite a bit although the eyes are still too high up
on the head, I think. I don't know. I've never really thought about head
proportions and such before. The skin texture is just a material map with
aoi. I have a nice eyeball to stick in the socket, but the socket isn't
really eyeball-shaped, so I'l take care of that later. Pretty fun and
addicting. I shouldn't have started it during finals week.
- Ricky
Post a reply to this message
Attachments:
Download 'take2.jpg' (49 KB)
Preview of image 'take2.jpg'
![take2.jpg](/povray.binaries.images/attachment/%3Cweb.42765deb424a7490b0f2244e0%40news.povray.org%3E/take2.jpg?ttop=441697&toff=5350&preview=1)
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
triple_r nous apporta ses lumieres en ce 2005-05-02 13:05:
> I improved the modeling quite a bit although the eyes are still too high up
> on the head, I think. I don't know. I've never really thought about head
> proportions and such before. The skin texture is just a material map with
> aoi. I have a nice eyeball to stick in the socket, but the socket isn't
> really eyeball-shaped, so I'l take care of that later. Pretty fun and
> addicting. I shouldn't have started it during finals week.
>
> - Ricky
>
>
> ------------------------------------------------------------------------
>
The top of the head is to low compared to the rest. The eyes are, normaly, half way
between the base
of the chin and the topmost part of the skull, when the mouth is closed. Having the
top of the head
raised by an amount equivalent to the vertical size of the eyes will bring it closer
to anatomical
"normality".
This been said, very expressive. The lowered forehead guive it more strenght, more
power.
Alain
Post a reply to this message
|
![](/i/fill.gif) |