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This scene was based originally on a file by Gilles Trans (original scene
can be seen here: http://www.oyonale.com/ressources/english/xfrog3.htm ).
Lots of modifications were made. The grass is also adopted from Gilles'
makegrass macro. It was quite a challenge trying to see if I could get this
to render in a 96 megabyte Pentium 2 laptop.. :)
Hope you like!
--Boumboum34
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Attachments:
Download 'maple_forest with grass 1g - fixed.jpg' (284 KB)
Preview of image 'maple_forest with grass 1g - fixed.jpg'
![maple_forest with grass 1g - fixed.jpg](/povray.binaries.images/attachment/%3Cweb.425b223941d8aec3741a4fef0%40news.povray.org%3E/maple_forest%20with%20grass%201g%20-%20fixed.jpg?ttop=441697&toff=5400&preview=1)
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Boumboum34 nous apporta ses lumieres en ce 2005-04-11 21:19:
> This scene was based originally on a file by Gilles Trans (original scene
> can be seen here: http://www.oyonale.com/ressources/english/xfrog3.htm ).
> Lots of modifications were made. The grass is also adopted from Gilles'
> makegrass macro. It was quite a challenge trying to see if I could get this
> to render in a 96 megabyte Pentium 2 laptop.. :)
>
> Hope you like!
> --Boumboum34
>
>
> ------------------------------------------------------------------------
>
You're NOT suposed to post _photos_ here ;)
Alain
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Alain <ele### [at] netscape net> wrote:
> You're NOT suposed to post _photos_ here ;)
>
> Alain
Heh. :) Thank you! It's definitely not a photo. :) But I sure tried to get
it to look as real as I could. I still see a number of flaws in the
image--but I'll leave that to you guys to figure out. :)
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Boumboum34 wrote:
> This scene was based originally on a file by Gilles Trans (original scene
> can be seen here: http://www.oyonale.com/ressources/english/xfrog3.htm ).
> Lots of modifications were made. The grass is also adopted from Gilles'
> makegrass macro. It was quite a challenge trying to see if I could get this
> to render in a 96 megabyte Pentium 2 laptop.. :)
The leaves of the trees need to be a bit deeper red, I think:
http://www.daylilyparadise.com/japanesemaplered.jpg
Though, I could be mistaken:
http://ohric.ucdavis.edu/photos/fullsize/Japanese-maple.jpg, a bit of
green variation to the leaf color may help realism.
I'm assuming, of course, these are japanese maples. Feel free to strike
me down if that was not your intent.
Other than that I have no criticism.
--
~Mike
Things! Billions of them!
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cute, is that snow on the ground? (1/3 from the right)
"Boumboum34" <boumboum34[at]yahoo[dot]com> skrev i melding
news:web.425b223941d8aec3741a4fef0@news.povray.org...
> This scene was based originally on a file by Gilles Trans (original scene
> can be seen here: http://www.oyonale.com/ressources/english/xfrog3.htm ).
> Lots of modifications were made. The grass is also adopted from Gilles'
> makegrass macro. It was quite a challenge trying to see if I could get
this
> to render in a 96 megabyte Pentium 2 laptop.. :)
>
> Hope you like!
> --Boumboum34
>
----------------------------------------------------------------------------
----
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> The leaves of the trees need to be a bit deeper red, I think:
Yes, I thought so too, when I was tweaking the image. But when I tried it,
the entire image started looking too dark. Camera exposure matters a lot,
too. I looked at a lot of reference photos, and saw that a very brightly
lit red looks pink. Even the second image you linked to shows a color in
the top branches very close to my image. I went with the color I thought
was most aesthetically pleasing, overall. Though in retrospect, it should
have been a shade or two darker. That's one of the flaws. :)
> I'm assuming, of course, these are japanese maples. Feel free to strike
> me down if that was not your intent.
Well, yes and no. I was more aiming towards a New England style young maple,
though the original xfrog model is indeed a japanese maple. Looking at the
reference photos though, I found that Japanese Maples come in an
astonishing variety of different leaf shapes and colors. They vary as much
as humans do. :)
As for varying the colors of the leaves more, I agree. Unfortunately I don't
know how to do that without vastly increasing the memory requirements for
the scene. In the image each leaf is a single polygon, and each one is an
instance of a single image map of a maple leaf. It's all the same leaf,
copied over and over. In addition, all the trees are in fact the same
identical tree, instanced. I had to do it that way to get the scene to fit
in the 96 megs of RAM I have.
I would love to be able to vary the color of each leaf slightly, in a sort
of gradient pattern as in that second photo (perhaps with a transparent top
layer of pigment on top of the imagemap?), but I don't know how to do this
efficently (or at all). If anyone knows, I'd love to hear from them!
Since nobody noticed that they're all the same tree, I will consider a
triumph. :) Thanks :)
--Boumboum34
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"Banan Banansen" <ban### [at] hotmail com> wrote:
> cute, is that snow on the ground? (1/3 from the right)
No. That is actually meant to be an overgrown footpath; a trail into the
woods, if you will. :) I was hoping someone would notice that little
detail. :)
It's a little *too* overgrown, eh?
I haven't mastered plant placement yet. I'm still trying to figure out how
to use pigment_eval() and trace() to make the path clearer.
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Oops, forgot to add this. Here's a reference to another japanese maple
photo, which seems rather close to my image:
http://aggie-horticulture.tamu.edu/county/smith/media/0074.jpg
They *do* vary! :)
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Boumboum34 nous apporta ses lumieres en ce 2005-04-13 19:24:
> I would love to be able to vary the color of each leaf slightly, in a sort
> of gradient pattern as in that second photo (perhaps with a transparent top
> layer of pigment on top of the imagemap?), but I don't know how to do this
> efficently (or at all). If anyone knows, I'd love to hear from them!
>
> Since nobody noticed that they're all the same tree, I will consider a
> triumph. :) Thanks :)
>
> --Boumboum34
>
I'd try giving some transparency to the image_map and wrap all the leaves in an union.
Then, have a
base pattern like gradient, to give an overall shade variation, and granite, to give
some random
shade variations. You need to make your polygon as tight as possible to show the under
pattern as
little as possible.
Alain
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"Boumboum34" <boumboum34[at]yahoo[dot]com> schreef in bericht
news:web.425daa382269e04c741a4fef0@news.povray.org...
> Since nobody noticed that they're all the same tree, I will consider a
> triumph. :) Thanks :)
>
Old trick out of the hat!! ;-)
Thomas
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