I think the thing that's lacking from these Blue Marble attempts is that the
glass has no depth-based colour change. Most coloured glass gets darker as the
depth increases. Finding a way to do that which still renders fast could be
tricky though... hmm.
Lance.
Lance Birch wrote:
> I think the thing that's lacking from these Blue Marble attempts is that the> glass has no depth-based colour change. Most coloured glass gets darker as the> depth increases. Finding a way to do that which still renders fast could be> tricky though... hmm.> > Lance.> >
No closer to the target, but now it spins. Enjoy.
http://ca.geocities.com/spock19@rogers.com/index.html
Lance Birch nous apporta ses lumieres en ce 2005-04-12 11:15:
> I think the thing that's lacking from these Blue Marble attempts is that the> glass has no depth-based colour change. Most coloured glass gets darker as the> depth increases. Finding a way to do that which still renders fast could be> tricky though... hmm.> > Lance.> >
fade_color [some colour]
fade_distance [some value]
fade_power 1 //linear relation, real world value. Suqare (2) is for light_source
fading.
Alain
"Alain" <ele### [at] netscapenet> wrote in message
news:425db5ab$1@news.povray.org...
> Lance Birch nous apporta ses lumieres en ce 2005-04-12 11:15:> > I think the thing that's lacking from these Blue Marble attempts is that the> > glass has no depth-based colour change. Most coloured glass gets darker as
the
> > depth increases. Finding a way to do that which still renders fast could be> > tricky though... hmm.> >> > Lance.> >> >> fade_color [some colour]> fade_distance [some value]> fade_power 1 //linear relation, real world value. Suqare (2) is for
light_source fading.
I don't think this would produce results close enough to the NASA example
though. I'm thinking media might be a better choice in this instance, to give
it more of a "dense" look.
Lance.
thezone - thezone.firewave.com.au
Lance Birch nous apporta ses lumieres en ce 2005-04-13 23:00:
> "Alain" <ele### [at] netscapenet> wrote in message> news:425db5ab$1@news.povray.org...> >>Lance Birch nous apporta ses lumieres en ce 2005-04-12 11:15:>>>>>I think the thing that's lacking from these Blue Marble attempts is that the>>>glass has no depth-based colour change. Most coloured glass gets darker as> > the> >>>depth increases. Finding a way to do that which still renders fast could be>>>tricky though... hmm.>>>>>>Lance.>>>>>>>>>>fade_color [some colour]>>fade_distance [some value]>>fade_power 1 //linear relation, real world value. Suqare (2) is for> > light_source fading.> > I don't think this would produce results close enough to the NASA example> though. I'm thinking media might be a better choice in this instance, to give> it more of a "dense" look.> > Lance.> > thezone - thezone.firewave.com.au> >
If you need the tinting to be more intense, you reduce the fade_distance. You may also
increase the
fade_power.
Alain