POV-Ray : Newsgroups : povray.binaries.images : Blue Marble Server Time
9 Aug 2024 09:03:39 EDT (-0400)
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From: Lance Birch
Subject: Re: Blue Marble
Date: 12 Apr 2005 11:15:34
Message: <425be616@news.povray.org>
I think the thing that's lacking from these Blue Marble attempts is that the
glass has no depth-based colour change.  Most coloured glass gets darker as the
depth increases.  Finding a way to do that which still renders fast could be
tricky though... hmm.

Lance.


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From: Spock
Subject: Re: Blue Marble
Date: 13 Apr 2005 13:13:18
Message: <425d532e@news.povray.org>
Lance Birch wrote:
> I think the thing that's lacking from these Blue Marble attempts is that the
> glass has no depth-based colour change.  Most coloured glass gets darker as the
> depth increases.  Finding a way to do that which still renders fast could be
> tricky though... hmm.
> 
> Lance.
> 
> 

No closer to the target, but now it spins.  Enjoy.

http://ca.geocities.com/spock19@rogers.com/index.html


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From: Alain
Subject: Re: Blue Marble
Date: 13 Apr 2005 20:13:31
Message: <425db5ab$1@news.povray.org>
Lance Birch nous apporta ses lumieres en ce 2005-04-12 11:15:
> I think the thing that's lacking from these Blue Marble attempts is that the
> glass has no depth-based colour change.  Most coloured glass gets darker as the
> depth increases.  Finding a way to do that which still renders fast could be
> tricky though... hmm.
> 
> Lance.
> 
> 
fade_color [some colour]
fade_distance [some value]
fade_power 1 //linear relation, real world value. Suqare (2) is for light_source
fading.

Alain


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From: Lance Birch
Subject: Re: Blue Marble
Date: 13 Apr 2005 23:00:32
Message: <425ddcd0$1@news.povray.org>
"Alain" <ele### [at] netscapenet> wrote in message
news:425db5ab$1@news.povray.org...
> Lance Birch nous apporta ses lumieres en ce 2005-04-12 11:15:
> > I think the thing that's lacking from these Blue Marble attempts is that the
> > glass has no depth-based colour change.  Most coloured glass gets darker as
the
> > depth increases.  Finding a way to do that which still renders fast could be
> > tricky though... hmm.
> >
> > Lance.
> >
> >
> fade_color [some colour]
> fade_distance [some value]
> fade_power 1 //linear relation, real world value. Suqare (2) is for
light_source fading.

I don't think this would produce results close enough to the NASA example
though.  I'm thinking media might be a better choice in this instance, to give
it more of a "dense" look.

Lance.

thezone - thezone.firewave.com.au


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From: Alain
Subject: Re: Blue Marble
Date: 14 Apr 2005 18:39:15
Message: <425ef113$1@news.povray.org>
Lance Birch nous apporta ses lumieres en ce 2005-04-13 23:00:
> "Alain" <ele### [at] netscapenet> wrote in message
> news:425db5ab$1@news.povray.org...
> 
>>Lance Birch nous apporta ses lumieres en ce 2005-04-12 11:15:
>>
>>>I think the thing that's lacking from these Blue Marble attempts is that the
>>>glass has no depth-based colour change.  Most coloured glass gets darker as
> 
> the
> 
>>>depth increases.  Finding a way to do that which still renders fast could be
>>>tricky though... hmm.
>>>
>>>Lance.
>>>
>>>
>>
>>fade_color [some colour]
>>fade_distance [some value]
>>fade_power 1 //linear relation, real world value. Suqare (2) is for
> 
> light_source fading.
> 
> I don't think this would produce results close enough to the NASA example
> though.  I'm thinking media might be a better choice in this instance, to give
> it more of a "dense" look.
> 
> Lance.
> 
> thezone - thezone.firewave.com.au
> 
> 
If you need the tinting to be more intense, you reduce the fade_distance. You may also
increase the 
fade_power.

Alain


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