POV-Ray : Newsgroups : povray.binaries.images : Dome City Server Time
9 Aug 2024 17:19:52 EDT (-0400)
  Dome City (Message 1 to 4 of 4)  
From: author
Subject: Dome City
Date: 23 Jan 2005 09:15:00
Message: <web.41f3b07db3081a6c5a9431fb0@news.povray.org>
Did this mostly to learn how to do a transparent dome... this effort used:

 difference {

    sphere { <0,0,0>, 1
       texture{ pigment{ rgbf <0.98, 0.98, 0.98, 0.9> }
       finish { ambient 0.1 diffuse 0.1 reflection 0.2
       specular 0.8 roughness 0.0003 phong 1 phong_size 400}
               } // end of texture

          scale<130,70,130>  rotate<0,0,0>  translate<0,0,0>
       }  // end of sphere -----------------------------------

        sphere { <0,0,0>, .999
           texture{ pigment{ rgbf <0.98, 0.98, 0.98, 0.9> }
           finish { ambient 0.1 diffuse 0.1 reflection 0.2
           specular 0.8 roughness 0.0003 phong 1 phong_size 400}
               } // end of texture

          scale<130,70,130>  rotate<0,0,0>  translate<0,0,0>
       }  // end of sphere -----------------
}

(with radiosity)

--Ralph


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Attachments:
Download 'greenhouse_city.jpg' (111 KB)

Preview of image 'greenhouse_city.jpg'
greenhouse_city.jpg


 

From: stm31415
Subject: Re: Dome City
Date: 23 Jan 2005 10:40:00
Message: <web.41f3c4506cac12a504a4edd0@news.povray.org>
Rotate the city. I don't want to see right through it, that makes it look
odd, makes it look much smalller. Also, if it were me, I would make the
ground/globe an isosurface, so you could give it a little geography.  It is
*very* flat.
You might also play around with camera angles; I think you could find a
quite dramatic one.
A nice image.


-S
5TF!


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From: Alain
Subject: Re: Dome City
Date: 23 Jan 2005 11:45:57
Message: <41f3d4c5$1@news.povray.org>
author nous apporta ses lumieres en ce 2005-01-23 09:12:
> Did this mostly to learn how to do a transparent dome... this effort used:
> 
>  difference {
> 
>     sphere { <0,0,0>, 1
>        texture{ pigment{ rgbf <0.98, 0.98, 0.98, 0.9> }
>        finish { ambient 0.1 diffuse 0.1 reflection 0.2
>        specular 0.8 roughness 0.0003 phong 1 phong_size 400}
>                } // end of texture
> 
>           scale<130,70,130>  rotate<0,0,0>  translate<0,0,0>
>        }  // end of sphere -----------------------------------
> 
>         sphere { <0,0,0>, .999
>            texture{ pigment{ rgbf <0.98, 0.98, 0.98, 0.9> }
>            finish { ambient 0.1 diffuse 0.1 reflection 0.2
>            specular 0.8 roughness 0.0003 phong 1 phong_size 400}
>                } // end of texture
> 
>           scale<130,70,130>  rotate<0,0,0>  translate<0,0,0>
>        }  // end of sphere -----------------
> }
> 
> (with radiosity)
> 
> --Ralph
> 
> 
> 
> ------------------------------------------------------------------------
> 
Why did you repeat the whole texture and finish?
A beter way to do the same:
difference{
	sphere{0,1}
	sphere{0,0.999}
	texture{pigment{rgbf<0.98,0.98,0.98,0.9>}
	finish{ambient 0.1 diffuse 0.1 reflection{0.01, 0.22 fresnel}
	specular 0.8 roughness 0.0003}//end of finish
	}//end of texture
	interior{ior 1.5}//average value for glass
	scale{130,70,130>
}//end of dome
Shorter and less error prone. It also use less memory.

Alain


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From: author
Subject: Re: Dome City
Date: 23 Jan 2005 13:30:01
Message: <web.41f3ec536cac12a5a9431fb0@news.povray.org>
thanks, guys... very helpful suggestions!

--Ralph


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