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#1 matte default
#2 matte uv-map
#3 aoi layer. The aoi is linked to the camera location point.
#4 uv-map and aoi layers are blended using transmit. We can see the white
edge.
Rene
(the old newbie)
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Preview of image 'fsss_test_1234.jpg'
![fsss_test_1234.jpg](/povray.binaries.images/attachment/%3Cweb.41dcf83f422926ef9cc1eaf50%40news.povray.org%3E/fsss_test_1234.jpg?preview=1)
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#5 + ambient color
#6 + reddish shadow_pigment to mimic translucent effect.
#7 + light group => only skin and inner parts are concerned
#8 + highlights
Not perfect. Of course, the method could be improved.
But very FAST render
Rene
(the old newbie)
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Preview of image 'fsss_test_5678.jpg'
![fsss_test_5678.jpg](/povray.binaries.images/attachment/%3Cweb.41dcf90d422926ef9cc1eaf50%40news.povray.org%3E/fsss_test_5678.jpg?preview=1)
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And as bonus, here is the Jaime's custom car paint version ! ;-)
Rene
(the old newbie)
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Rene Bui wrote:
> Now I say to myself : probably it's time to give up. :-(
:) ...because it's hard to do it better? You done it very well, much
better than my lame first attempt, which had much more artifacts. The
problem I think with SSS is that you will need a realistic structure
inside (bones and muscles) to get a realistic head. On the other hand,
the MLPov tests are also awesome, and very convincing too.
--
Jaime
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news:web.41dcf4e6ca06a2f09cc1eaf50@news.povray.org...
> Now I say to myself : probably it's time to give up. :-(
>
Don't give up! (Kate Bush's or Pete Gabriel voice as you want)
I agree tweaking scattering media is not really a rest cure :/
Marc
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From: Roberto Amorim
Subject: Re: Human skin : SSS and faking method
Date: 6 Jan 2005 06:45:42
Message: <41dd24e6@news.povray.org>
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Fantastic. You're not a newbie by any sense of the word. Definitely not. :-)
You said it's fast to render. How fast?
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Excellent work.
I must add however that I had a tiny lol to myself when I saw that sphere
and thought it best described as "fake pornography."
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wow. i think you have been staring at them too long to make an unbiased
judgement. they are extremely impressive.
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Rene Bui wrote:
> Hi all,
> I'm working on skin+sss through pov media. Well... I would say : it's SSSo
> hard !
> As you know , too many translucent problems, a lot of time for tweaking and
> then waiting for render etc. etc.
> Now I say to myself : probably it's time to give up. :-(
>
> I'm not happy with the results but perhaps my eyes are simply tired.
> Anyway, here are some of my last tests.
>
Where do these test fit in with the results you got in your post of 9/19
titled Always my Wings model? I thought the translucency you got there
was pretty amazing and beyond anything I was ever able to achieve.
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> :) ...because it's hard to do it better?
Yes, something like that.. until we get a new tool or improvment.
>You done it very well, much better than my lame first attempt, which had much more
artifacts.
Thanks.
>The problem I think with SSS is that you will need a realistic structure
>inside (bones and muscles) to get a realistic head.
??? .. Do you really think that ? Could you tell me more about it ?
>On the other hand, the MLPov tests are also awesome, and very convincing too.
>
>--
>Jaime
Thanks. For the next step I'll try to improve the faked translucent.
Rene
(the old newbie)
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