POV-Ray : Newsgroups : povray.binaries.images : human head wip Server Time
10 Aug 2024 09:10:13 EDT (-0400)
  human head wip (Message 1 to 3 of 3)  
From: Sascha Ledinsky
Subject: human head wip
Date: 29 Sep 2004 03:56:30
Message: <415a6aae@news.povray.org>
This is my second attempt in modeling a human head. Of course the hair 
is missing.
What do you think?
Any tips for better skin and lips textures (unfortunately I can't use 
u/v maps at the moment...)?
Thanks
-Sascha


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From: Chris B
Subject: Re: human head wip
Date: 29 Sep 2004 05:14:32
Message: <415a7cf8$1@news.povray.org>
"Sascha Ledinsky" <sas### [at] userssourceforgenet> wrote in message
news:415a6aae@news.povray.org...
> This is my second attempt in modeling a human head. Of course the hair
> is missing.
> What do you think?


Pretty good.

The eyes and mouth look a bit harsh. The eyelids would benefit from
horizontal surfaces to finish them off and adding a little dip in the middle
of the top lip would make a big difference. The ridge around the inside of
the ear looks a bit sharp to my eyes.

> Any tips for better skin and lips textures (unfortunately I can't use
> u/v maps at the moment...)?

There's a textures file at
http://www.telinco.co.uk/c_bartlett/povperson/head/ thats got a lip texture
and a skin texture (and something for the eyebrows).
There's also an eyeball there you might find usefull as well as a simple
hair macro - it needs a 'hairline' object to grow hair off (I just take a
copy of the head mesh and slice away everything but the hairline, then scale
it up by a tiny amount so that it's not coincident with the head). Be
careful of the scaling and orientation of the stuff here, it's all done for
a head about 100 units high, 'nearly' centred at the origin and facing
towards -Z.





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From: Rene Bui
Subject: Re: human head wip
Date: 30 Sep 2004 12:10:00
Message: <web.415c2f84eecf9b94612c54290@news.povray.org>
Sascha Ledinsky <sas### [at] userssourceforgenet> wrote:
> This is my second attempt in modeling a human head. Of course the hair
> is missing.
> What do you think?

> Thanks
> -Sascha

Not bad for a second time. I know how the human head modelling is a
difficult thing.
I'm agree with Chris and I would say the jaw is not really at the right
place.
But you are on the right way !

> Any tips for better skin and lips textures (unfortunately I can't use
> u/v maps at the moment...)?
Granite, wrinkle or an average for the skin.
Lips texture without uvmap is not easy...

Rene


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