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This is my first attempt at a POVRay scene. I figured I'd start with my
son's "Peek-A-Blocks" because they look very cool, but are composed of
simple shapes. I'd appreciate any comments, constructive or otherwise. :-)
I'm especially interested in suggestions to improve either lighting or
finish attributes to enhance the realism of the scene. For reference, here
is a side-by-side of the original blocks vs. my blocks:
http://www.hentschels.com:8000/~pictures/cgi-bin/album/index.cgi?file=/2004/04April/Blocks/Comparison.jpg
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> This is my first attempt at a POVRay scene. I figured I'd start with my
> son's "Peek-A-Blocks" because they look very cool, but are composed of
> simple shapes. I'd appreciate any comments, constructive or otherwise. :-)
That is actually very cool!!
(I especially like the wood texture BTW...)
> I'm especially interested in suggestions to improve either lighting or
> finish attributes to enhance the realism of the scene. For reference, here
> is a side-by-side of the original blocks vs. my blocks:
>
>
http://www.hentschels.com:8000/~pictures/cgi-bin/album/index.cgi?file=/2004/04April/Blocks/Comparison.jpg
Dude, that is just *scary* real! Dam that's good!
Andrew @ home.
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"dan B hentschel" <dan### [at] alum rit edu> wrote:
> This is my first attempt at a POVRay scene. I figured I'd start with my
> son's "Peek-A-Blocks" because they look very cool, but are composed of
> simple shapes. I'd appreciate any comments, constructive or otherwise. :-)
Very nice scene, and modeling !!!! If you want a more realistic scene, you
could try some focal blur =)
> I'm especially interested in suggestions to improve either lighting or
> finish attributes to enhance the realism of the scene. For reference, here
> is a side-by-side of the original blocks vs. my blocks:
>
>
http://www.hentschels.com:8000/~pictures/cgi-bin/album/index.cgi?file=/2004/04April/Blocks/Comparison.jpg
maybe you could try some normal and specular on the wooden base.
______
Wagner
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In article <web.413db3921c325ea0a3fcf12a0@news.povray.org>,
"dan B hentschel" <dan### [at] alum rit edu> wrote:
> This is my first attempt at a POVRay scene.
This is astonishing ! Congratulation for that !
NF
--
"Je ne deteste que les bourreaux" -- Albert Camus
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"dan B hentschel" <dan### [at] alum rit edu> wrote:
> This is my first attempt at a POVRay scene. I figured I'd start with my
> son's "Peek-A-Blocks" because they look very cool, but are composed of
> simple shapes. I'd appreciate any comments, constructive or otherwise. :-)
>
Wow. With only a little more work, this could possibly win.
http://www.povcomp.com/
Check it out. And think about it. Wow. Truly impressive.
Dave Matthews
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Exellent! Nothing else for me to say...
=Bob=
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> I'd appreciate any comments, constructive or otherwise. :-)
Comment : Dont bother posting here again, everyone is going to look at this
post, sigh, and just give up on POV-Ray :-)
WOW!
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On Tue, 7 Sep 2004 09:11:46 EDT, "dan B hentschel"
<dan### [at] alum rit edu> wrote:
>This is my first attempt at a POVRay scene. I figured I'd start with my
>son's "Peek-A-Blocks" because they look very cool, but are composed of
First attempt?! Yikes! That's better than many
been-using-pov-for-years scenes!
Most excellent.
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> Comment : Dont bother posting here again, everyone is going to look at this
> post, sigh, and just give up on POV-Ray :-)
...and he's not even kidding...
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Andrew C on Mozilla <voi### [at] dev null> wrote:
> > This is my first attempt at a POVRay scene. I figured I'd start with my
> > son's "Peek-A-Blocks" because they look very cool, but are composed of
> > simple shapes. I'd appreciate any comments, constructive or otherwise. :-)
>
> That is actually very cool!!
>
> (I especially like the wood texture BTW...)
You like that, huh? You're welcome to use it if you like, seeing as it's
part of the POV distribution ;-)
#include "woods.inc"
texture {
T_Wood2
finish {
specular 0.25
roughness 0.1
ambient 0.1
diffuse 0.5
reflection 0.1
}
}
>
> > I'm especially interested in suggestions to improve either lighting or
> > finish attributes to enhance the realism of the scene. For reference, here
> > is a side-by-side of the original blocks vs. my blocks:
> >
> >
http://www.hentschels.com:8000/~pictures/cgi-bin/album/index.cgi?file=/2004/04April/Blocks/Comparison.jpg
>
> Dude, that is just *scary* real! Dam that's good!
>
> Andrew @ home.
- dan B hentschel
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