POV-Ray : Newsgroups : povray.binaries.images : I'm learning Wings too... Server Time
10 Aug 2024 13:23:51 EDT (-0400)
  I'm learning Wings too... (Message 1 to 5 of 5)  
From: Rene Bui
Subject: I'm learning Wings too...
Date: 27 Aug 2004 13:30:01
Message: <web.412f6e66778e24a227ba99080@news.povray.org>
....and I love it.

Hi all,
This is my first post and also my first attempt at modeling a human face
with Wings 3d (rendered in Mlpov).
Just for sharing my enthusiasm...

Regards,
Rene Bui


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From: Maurice
Subject: Re: I'm learning Wings too...
Date: 27 Aug 2004 13:58:32
Message: <412f7648@news.povray.org>
In news:web.412f6e66778e24a227ba99080@news.povray.org,
Rene Bui <ren### [at] aolcom> typed:
> ....and I love it.
>
> Hi all,
> This is my first post and also my first attempt at modeling a human
> face with Wings 3d (rendered in Mlpov).
> Just for sharing my enthusiasm...
>
> Regards,
> Rene Bui

Very nice. I can see the line where both halves are glued together though
;-)


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From: Slime
Subject: Re: I'm learning Wings too...
Date: 27 Aug 2004 15:27:40
Message: <412f8b2c$1@news.povray.org>
> Very nice. I can see the line where both halves are glued together though
> ;-)


Yeah, did you freeze the mirror before doing any smoothing, and especially
before exporting?

 - Slime
 [ http://www.slimeland.com/ ]


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From: Rene Bui
Subject: Re: I'm learning Wings too...
Date: 28 Aug 2004 06:30:01
Message: <web.41305e818d13ae5eb9de65af0@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote:
> > Very nice. I can see the line where both halves are glued together though
> > ;-)
>
>
> Yeah, did you freeze the mirror before doing any smoothing, and especially
> before exporting?
>
>  - Slime
>  [ http://www.slimeland.com/ ]

Shame on me !!!

I think it's better now..

thanks for the comments.
Rene.


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From: Jaime Vives Piqueres
Subject: Re: I'm learning Wings too...
Date: 28 Aug 2004 06:40:07
Message: <41306107@news.povray.org>
Hi Rene:

   That's a lot better than my first attempt! And you even created 
realistic ears... that's difficult. The only flaw I can find is the 
overall shape of the head, seems to me as a bit long on the y axis.

   Great work! You only need now some faked subsurface scattering... :)

--
Jaime


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