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From: Dave Blandston
Subject: Police badge (suggestions?...) 82kb
Date: 12 Nov 2000 22:54:24
Message: <3a0f65f0@news.povray.org>
Here's a police badge that I've been working on, but I'm having some trouble
with the design of the silver triangular pieces. A real badge has some type
of floral design (as y'all can see in the small photograph), but this is a
little too complicated for me to make with POV. Anyone have any suggestions
about how to make a simple but appealing design for the triangular areas?

Hopefully, this will ultimately be part of a CD cover for a computer program
that I've been working on.

Regards,
Dave


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Attachments:
Download 'badge.jpg' (62 KB) Download 'badge2.jpg' (19 KB)

Preview of image 'badge.jpg'
badge.jpg

Preview of image 'badge2.jpg'
badge2.jpg


 

From: Ken Matassa
Subject: Re: Police badge (suggestions?...) 82kb
Date: 12 Nov 2000 23:47:53
Message: <3A0F7E11.74A2@pacbell.net>
Dave Blandston wrote:
> 
> Here's a police badge that I've been working on, but I'm having some trouble
> with the design of the silver triangular pieces. A real badge has some type
> of floral design (as y'all can see in the small photograph), but this is a
> little too complicated for me to make with POV. Anyone have any suggestions
> about how to make a simple but appealing design for the triangular areas?
Use a paint program ( e.g. PSP ) to create a heightfield.

Ken Matassa


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From: Steve
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 00:13:27
Message: <slrn90usch.2gs.steve@zero-pps.localdomain>
On Sun, 12 Nov 2000 19:53:41 -0800, Dave Blandston wrote:
>Here's a police badge that I've been working on, but I'm having some trouble
>with the design of the silver triangular pieces. A real badge has some type
>of floral design (as y'all can see in the small photograph), but this is a
>little too complicated for me to make with POV. Anyone have any suggestions
>about how to make a simple but appealing design for the triangular areas?

Someone recently did a Celtic knot macro which might give you what you 
need for the triangular bits.  

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  4:25am  up 33 days,  6:47,  2 users,  load average: 1.13, 1.16, 1.22


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From: ddombrow
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 00:31:16
Message: <3a0f7ca4@news.povray.org>
I concur with Ken, an hf is probably what would work best. here's the
results I came up with.

The code:

height_field {
    png "badge2.png"
    smooth
    pigment { color rgb <0.906,0.737,0.282> }
    translate <-.5, -.5, -.5>
    scale <17, 1, 17>
    clipped_by {
                box {
                     <-10,0.1,-10>
                     <10,5,10>
                }
    }
  }

attached: hftest.gif (rendered heightfield)
               badge2.png (source for hf)
--
Dan D.

"Through the Eye of a Needle"
http://filebox.vt.edu/users/ddombrow/


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Attachments:
Download 'hftest.gif' (2 KB) Download 'badge2.png' (18 KB)

Preview of image 'hftest.gif'
hftest.gif

Preview of image 'badge2.png'
badge2.png


 

From: Simon Lemieux
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 00:49:23
Message: <3A0F8F1F.A023C09@yahoo.com>
If I can suggest, I think there is too much different colors in the badge...  A
real badge would have a nice 3-5 colors design... and I mean White, red, brown,
yellow, etc... only those, no shade of colors...  actually the shade should be
made by the antialiasing...

MHO

-- 
+-------------------------+----------------------------------+
| Simon Lemieux           | Website : http://www.666Mhz.net  |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+


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From: Dave Blandston
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 01:20:29
Message: <3a0f882d$1@news.povray.org>
Now why didn't I think of a height field? I also like the Celtic knot idea -
that has a lot of potential also, and it's unique. Thanks for the great
ideas, folks!

Regards,
Dave


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From: Dave Blandston
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 01:38:58
Message: <3a0f8c82@news.povray.org>
"Simon Lemieux" <lem### [at] yahoocom> wrote in message
news:3A0### [at] yahoocom...
> If I can suggest, I think there is too much different colors in the
badge...  A
> real badge would have a nice 3-5 colors design... and I mean White, red,
brown,
> yellow, etc... only those, no shade of colors...  actually the shade
should be
> made by the antialiasing...
>
> MHO
>
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux           | Website : http://www.666Mhz.net  |
> | Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
> +-------------------------+----------------------------------+

I agree, Simon. I failed to mention that the end result of this will be a
black and white "undertone." Hard to explain, so here's a picture...


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Attachments:
Download 'cdcover.jpg' (54 KB)

Preview of image 'cdcover.jpg'
cdcover.jpg


 

From: Jamie Davison
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 14:07:39
Message: <MPG.147a48fbec9fa2da989842@news.povray.org>
On Mon, 13 Nov 2000 00:32:05 -0500, ddombrow wrote...
> attached: hftest.gif (rendered heightfield)
>                badge2.png (source for hf)

Congratulations.  For some reason the .png that you attached made ACDSee 
fall over every time I tried to look at it.

What did you use to create the .png?  I'm just curious to see if I can 
reproduce the occurrence.

Bye for now,
     Jamie.


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From: ddombrow
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 16:07:31
Message: <3a105813@news.povray.org>
I used Paintshop Pro 6 to create the png. I forgot there was an alpha
channel involved, maybe that did it.

Is this better?

--
Dan D.

"Through the Eye of a Needle"
http://filebox.vt.edu/users/ddombrow/


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Attachments:
Download 'badge2.png' (10 KB)

Preview of image 'badge2.png'
badge2.png


 

From: Simon Lemieux
Subject: Re: Police badge (suggestions?...) 82kb
Date: 13 Nov 2000 21:19:19
Message: <3A10AF6F.240236ED@yahoo.com>
> I agree, Simon. I failed to mention that the end result of this will be a
> black and white "undertone." Hard to explain, so here's a picture...

Ok, then in this image I agree it looks good! and just need a little tweak for
the triangles as you said before...

Maybe a bumpmap of leaf patterns?

-- 
+-------------------------+----------------------------------+
| Simon Lemieux           | Website : http://www.666Mhz.net  |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+


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