POV-Ray : Newsgroups : povray.binaries.images : Funky - WIP Server Time
30 Jul 2024 04:11:59 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Funky - WIP
Date: 21 Apr 2013 03:17:35
Message: <5173928f$1@news.povray.org>
On 20-4-2013 23:57, Nekar Xenos wrote:
>
> The buskers have been promoted! They now have a gig in the BlueShack.
>
> Hopefully they have good bouncers to keep out the zombies...
>

Cough! I was hoping for a no smoke area ;-)

Thomas


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From: Kenneth
Subject: Re: Funky - WIP
Date: 22 Apr 2013 06:50:00
Message: <web.517515282f04d592c2d977c20@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> Fixed up the lighting problems.
>
> I used trace to make paint blobs in the shape of the muso's.
>

Ooh, I really like these oozy dripping blob-men. Very organic and 'painterly'--
like a Salvador Dali nightmare. What trick did you use to get the stringy parts
of the drips?

Well done!


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From: Nekar Xenos
Subject: Re: Funky - WIP
Date: 22 Apr 2013 16:08:31
Message: <op.wvykwepzufxv4h@xena>
On Mon, 22 Apr 2013 12:47:04 +0200, Kenneth <kdw### [at] gmailcom> wrote:

> "Nekar Xenos" <nek### [at] gmailcom> wrote:
>> Fixed up the lighting problems.
>>
>> I used trace to make paint blobs in the shape of the muso's.
>>
>
> Ooh, I really like these oozy dripping blob-men. Very organic and  
> 'painterly'--
> like a Salvador Dali nightmare.

I was going for the Dali part, but not the nightmare part :S

> What trick did you use to get the stringy parts
> of the drips?

I checked if the y component of the normal from the trace was lower than  
zero plus added a random factor.

> Well done!
>
Thanks :)

-- 
-Nekar Xenos-


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