POV-Ray : Newsgroups : povray.binaries.images : Alley Sunflower Final Server Time
31 Jul 2024 08:24:16 EDT (-0400)
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From: Nekar Xenos
Subject: Re: Alley Sunflower Final
Date: 13 Jun 2010 12:45:22
Message: <op.vd8zhsbdufxv4h@xena>
On Sun, 13 Jun 2010 17:18:37 +0200, Dave Blandston <nomail@nomail> wrote:

> The image looks great. I'm amazed that the leaves and petals are  
> hand-coded!
> They are really impressive.

Thanks. I used a prism object texture to make the jagged edges of the  
leaves. I think all the years of drawing beziers in CorelDraw have givin  
me the ability to "imagine" how to do the bezier patches.

>
> I'm afraid to suggest any changes since this is the final version,  
> but... It
> might add an element of realism to put some cracks in the alley for the  
> weeds to
> grow out of... Just a thought...
>

I would prefer it to actually look like it's completed :)
There are cracks I guess I am so used to the image, so I cannot see it as  
anyone else would see it. The weeds are only in places where there is soil.

> Good luck with your painting.

Thanks.

>
> Regards,
> Dave Blandston
>
>


-- 
-Nekar Xenos-

"The spoon is not real"


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From: Darren New
Subject: Re: Alley Sunflower Final
Date: 13 Jun 2010 14:14:06
Message: <4c151fee$1@news.povray.org>
Nekar Xenos wrote:
> Comments welcome.

It needs a tear.

-- 
Darren New, San Diego CA, USA (PST)
    Eiffel - The language that lets you specify exactly
    that the code does what you think it does, even if
    it doesn't do what you wanted.


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From: Nekar Xenos
Subject: Re: Alley Sunflower Final
Date: 13 Jun 2010 15:18:19
Message: <op.vd86kpg0ufxv4h@xena>
On Sun, 13 Jun 2010 20:14:05 +0200, Darren New <dne### [at] sanrrcom> wrote:

> Nekar Xenos wrote:
>> Comments welcome.
>
> It needs a tear.
>

Strange, when I first read your comment I thought you meant a tear(crack)  
in the asphalt. Then I realised you probably meant a teardrop on the  
sunflower. Although that would be indistinguishable from a dew-drop. Or  
maybe you meant both ;)

-- 
-Nekar Xenos-

"The spoon is not real"


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From: Stephen
Subject: Re: Alley Sunflower Final
Date: 13 Jun 2010 17:13:29
Message: <4c1549f9$1@news.povray.org>
On 13/06/2010 7:14 PM, Darren New wrote:
> Nekar Xenos wrote:
>> Comments welcome.
>
> It needs a tear.
>

What it really needs is two flower-pot men. ;-)

And no I don’t expect anyone other than Dr John to get it.
Brill image btw.


-- 

Best Regards,
	Stephen


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From: Nekar Xenos
Subject: Re: Alley Sunflower Final
Date: 14 Jun 2010 00:56:43
Message: <op.vd9xcpq6ufxv4h@xena>
On Sun, 13 Jun 2010 23:13:29 +0200, Stephen <mca### [at] aoldotcom> wrote:

> On 13/06/2010 7:14 PM, Darren New wrote:
>> Nekar Xenos wrote:
>>> Comments welcome.
>>

> Brill image btw.
>
Thanks!

-- 
-Nekar Xenos-

"The spoon is not real"


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From: Thomas de Groot
Subject: Re: Alley Sunflower Final
Date: 14 Jun 2010 03:13:19
Message: <4c15d68f@news.povray.org>
It has become an impressive image indeed. Excellent work.

Thomas


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From: Bill Pragnell
Subject: Re: Alley Sunflower Final
Date: 14 Jun 2010 04:40:01
Message: <web.4c15e9e8e209a5c36dd25f0b0@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> I used +a0.1 for anti-aliasing, but the contrast between the bright
> background and the shadow side of the building seems to prevent proper
> anti-aliasing.

For future reference, megapov's Clip_Colors macro can take care of this problem:
http://megapov.inetart.net/manual-1.2.1/megapov0121.html#tone_mapping.inc

Lovely image though, the high-contrast photographic effect really lends realism!

Bill


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From: Nekar Xenos
Subject: Re: Alley Sunflower Final
Date: 14 Jun 2010 09:02:27
Message: <op.veajt7h7ufxv4h@go-dynamite>
On Mon, 14 Jun 2010 09:13:19 +0200, Thomas de Groot  
<tDOTdegroot@interdotnlanotherdotnet> wrote:

> It has become an impressive image indeed. Excellent work.
>
> Thomas
>
>

Thanks!

-Nekar Xenos-


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From: Nekar Xenos
Subject: Re: Alley Sunflower Final
Date: 14 Jun 2010 09:04:05
Message: <op.veajwvemufxv4h@go-dynamite>
On Mon, 14 Jun 2010 10:35:53 +0200, Bill Pragnell  
<bil### [at] hotmailcom> wrote:

> "Nekar Xenos" <nek### [at] gmailcom> wrote:
>> I used +a0.1 for anti-aliasing, but the contrast between the bright
>> background and the shadow side of the building seems to prevent proper
>> anti-aliasing.
>
> For future reference, megapov's Clip_Colors macro can take care of this  
> problem:
> http://megapov.inetart.net/manual-1.2.1/megapov0121.html#tone_mapping.inc
>
> Lovely image though, the high-contrast photographic effect really lends  
> realism!
>
> Bill
>
>
Thanks!

I'll keep MegaPov in mind next time :)

-Nekar Xenos-


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From: Samuel Benge
Subject: Re: Alley Sunflower Final
Date: 16 Jun 2010 15:05:00
Message: <web.4c191f74e209a5c3a48fdb00@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> Comments welcome.

It looks good! Too bad about the aa problems, though.


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