POV-Ray : Newsgroups : povray.binaries.images : Cube Shelters Redux Server Time
9 Aug 2024 15:24:03 EDT (-0400)
  Cube Shelters Redux (Message 1 to 6 of 6)  
From: Bryan Valencia
Subject: Cube Shelters Redux
Date: 31 Jan 2005 22:53:39
Message: <41fefd43@news.povray.org>
"we can't figure out where they came from, but they were the only shelter
from the sun and wind for a thousand miles"


Post a reply to this message


Attachments:
Download 'cubist2.jpg' (67 KB)

Preview of image 'cubist2.jpg'
cubist2.jpg


 

From: Slime
Subject: Re: Cube Shelters Redux
Date: 31 Jan 2005 23:26:00
Message: <41ff04d8$1@news.povray.org>
An interesting concept, but it's suffering from low height field detail and
extreme fogginess. =)

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: Bryan Valencia
Subject: Re: Cube Shelters Redux
Date: 31 Jan 2005 23:29:09
Message: <41ff0595@news.povray.org>
That's because they were dropped by aliens a thousand years ago. and at the
time, they were a single cargo box.

"Darren New" <dne### [at] sanrrcom> wrote in message
news:41ff04e4$1@news.povray.org...
> > "we can't figure out where they came from, but they were the only
shelter
> > from the sun and wind for a thousand miles"
>
> Nice, but it doesn't look like it would shelter wind, or even much sun
> for that matter. :-)
>
> -- 
>    Darren New / San Diego, CA, USA (PST)
>      He had a name like someone sneezing with
>      a mouth full of alphabet soup...


Post a reply to this message

From:
Subject: Re: Cube Shelters Redux
Date: 1 Feb 2005 12:43:01
Message: <noe.falzonPASDEPUB-D845F8.18425701022005@news.povray.org>
In article <41ff04d8$1@news.povray.org>, "Slime" <fak### [at] emailaddress> 
wrote:

> An interesting concept, but it's suffering from low height field detail and
> extreme fogginess. =)

I like the low detail, it makes nice edges (I think)


-- 
"Je ne deteste que les bourreaux" -- Albert Camus



Post a reply to this message

From: Jörg 'Yadgar' Bleimann
Subject: Re: Cube Shelters Redux
Date: 3 Feb 2005 18:21:28
Message: <4202b1f8@news.povray.org>
Bryan Valencia wrote:

>"we can't figure out where they came from, but they were the only shelter
>from the sun and wind for a thousand miles"
>  
>
The heightfield is horrible! Reminds me of my very first attempts at 
modeling a landscape from a topographic map, back in 1996...

See you in Khyberspace!

Now playing: Wave (Bakmak)


Post a reply to this message

From: Bryan Valencia
Subject: Re: Cube Shelters Redux
Date: 7 Feb 2005 20:40:07
Message: <42081877@news.povray.org>
Yeah, as it turns out, I had a better scene with a lower res height map!
This program just gets confusinger and confusinger.
This image is using the 1000x1000 hf map, the previous one was 5000x5000


news:4202b1f8@news.povray.org...
>   Bryan Valencia wrote:
>
> >"we can't figure out where they came from, but they were the only shelter
> >from the sun and wind for a thousand miles"
> >
> >
> The heightfield is horrible! Reminds me of my very first attempts at
> modeling a landscape from a topographic map, back in 1996...
>
> See you in Khyberspace!
>
> Now playing: Wave (Bakmak)


Post a reply to this message


Attachments:
Download 'cubistmr.jpg' (16 KB)

Preview of image 'cubistmr.jpg'
cubistmr.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.