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  One of those twisted torii thingies - twisted_torus.jpg (Message 21 to 30 of 39)  
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From: Bill DeWitt
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 12:09:37
Message: <3960bac1@news.povray.org>
Since I spent 37.5 hours rendering this thing, I thought I would post it. It
is wallpaper size but compressed pretty small, hope it doesn't offend.


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From: Bob Hughes
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 12:35:05
Message: <3960c0b9@news.povray.org>
Very good, in both size and quality.  The black&white turbulent gradient for
the surroundings might be confusing to those who wouldn't realize it's not
actually a texture on the object itself, but then maybe they also wouldn't
think about that.  And if it is a texture on that, excuse me please  ;-)

Bob


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From: Bill DeWitt
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 15:41:27
Message: <3960ec67@news.povray.org>
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:3960c0b9@news.povray.org...
> Very good, in both size and quality.  The black&white turbulent gradient
for

I put it there to make the slightly lighter reflection in the original
image. But I scaled it wrong and when I saw the reflections I left it that
way.

BTW, here's the macro, excuse the clunkiness, it's salvaged from some of my
first efforts.

///////////////   Begin CIRCLECOIL   ///////////////////

#declare TURNS = 8;          // total number of sub-loops
#declare RADIUSX = .25;    // mess with these to make oblong CIRCLECOIL
#declare RADIUSZ = .25;    // or wider coils // minor radius of CIRCLECOIL
#declare MRADIUSX = 1.25; // major radius of CIRCLECOIL
#declare MRADIUSZ = 1.25; // major radius of CIRCLECOIL

#macro CIRCLECOIL ( TURNS, RADIUSX, RADIUSZ, MRADIUSX, MRADIUSZ )

blob {

#declare I = 0+clock;
#while ( I < 1+clock )
//
////////////  Sphere  /////////////////////////////////
sphere { < 0.0, 0.0, 0.0 > 0.5, 2
          scale < 0.5, 0.05, 0.5 >
          translate < sin(I*((2*TURNS)*pi))*RADIUSX,
                      0.0,
                      cos(I*((2*TURNS)*pi))*RADIUSZ >

          rotate    < 0.0, 0.0, 90-(I*360) >
          translate < sin(I*(2*pi))*MRADIUSX,
                      cos(I*(2*pi))*MRADIUSZ,
                      0.0 >
       }
///////////////////////////////////////  end Sphere

#declare I = I + 0.001; // decrease to make smoother but takes longer to
parse
#end

            } // end union CIRCLECOIL
 #end

object { CIRCLECOIL ( TURNS, RADIUSX, RADIUSZ, MRADIUSX, MRADIUSZ )
          rotate    < 90.0, 0.0, 0.0 >
          pigment   { rgb < 0.7, 0.8, 0.9 > }
          finish    { ambient 0.125 reflection 0.95 }
          } // end object


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From: Chris Huff
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 15:52:43
Message: <chrishuff-D9BA57.14525403072000@news.povray.org>
In article <3960ec67@news.povray.org>, "Bill DeWitt" 
<the### [at] earthlinknet> wrote:

>           translate < sin(I*((2*TURNS)*pi))*RADIUSX,
>                       0.0,
>                       cos(I*((2*TURNS)*pi))*RADIUSZ >

Why not just use something like this instead:

translate vrotate(z, y*turns*360)*< RADIUSX, 0, RADIUSZ>

Or store the RADIUSX and RADIUSZ values in a vector, and do this:

translate vrotate(z, y*turns*360)*RADIUS

If you don't want the y value to go to waste, use it for the number of 
turns. :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Bill DeWitt
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 18:03:44
Message: <39610dc0@news.povray.org>
"Chris Huff" <chr### [at] maccom> wrote :
>
> Why not just use something like this instead:
>
> translate vrotate(z, y*turns*360)*< RADIUSX, 0, RADIUSZ>

    Because I never did figure out vrotate.

    But I will not let that stop me from -using- what -you- figured out 8-)

--
I get paid to do -anything- while connected to the internet.
Please use my referral id to find out more
http://www.getpaid4.com/?billdewitt


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From: Tony[B]
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 19:02:22
Message: <39611b7e@news.povray.org>
> Since I spent 37.5 hours rendering this thing, I thought I would post it.
It
> is wallpaper size but compressed pretty small, hope it doesn't offend.

Not at all... very nice.


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From: Moon47
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 23:40:30
Message: <39600E32.E34A4FB1@earthlink.net>
A little from colomb a. a little from colomb b. ... =)

Bob Hughes wrote:

> Also very realistic looking
> too, wonder if it's the simplicity or the artist touch? ;-)
>
> Bob

Here is another... Sort of sea urchent like...?


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From: Moon47
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 3 Jul 2000 23:49:41
Message: <3960105B.A6535679@earthlink.net>
Vector keywords give me a headache... I prefer the former... I understand the
math much better...

BTW. Thank you Bill... =)

Bill DeWitt wrote:

>     Because I never did figure out vrotate.
>
>     But I will not let that stop me from -using- what -you- figured out 8-)
>
> --
> I get paid to do -anything- while connected to the internet.
> Please use my referral id to find out more
> http://www.getpaid4.com/?billdewitt


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From: Bob Hughes
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 4 Jul 2000 00:34:27
Message: <39616953@news.povray.org>
"Moon47" <rdm### [at] earthlinknet> wrote in message
news:39600E32.E34A4FB1@earthlink.net...
|
| Here is another... Sort of sea urchent like...?

Hey, that's neat stuff.  Ever thought of uncurling or curling such things up
in an animation?  Yeah, you probably have....


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From: Bob Hughes
Subject: Re: SV: One of those twisted torii thingies - twisted_torus.jpg
Date: 4 Jul 2000 00:38:04
Message: <39616a2c@news.povray.org>
"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:39610dc0@news.povray.org...
| "Chris Huff" <chr### [at] maccom> wrote :
| >
| > Why not just use something like this instead:
| >
| > translate vrotate(z, y*turns*360)*< RADIUSX, 0, RADIUSZ>
|
|     Because I never did figure out vrotate.
|
|     But I will not let that stop me from -using- what -you- figured out 8-)

I'm not much with that kind of thing myself, I did try to replace the original
way in your pov script with the vrotate and it didn't work out too well.  Or
it least the obvious didn't work out.  Unending learning process.

Bob


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